|For alternate versions of Sarge, see Sarge's Character Hub|
Pachakutiq was a non-corporeal entity from the Fear Dimension who planned on taking over the universe with his lover, Izel, by his side by having the others of his kind possess individuals across the galaxy. This plan went awry, however, when his memories were disarranged after he possessed a duplicate body of Phil Coulson created by the three Di'Allas. The confusion of dealing with multiple memories led him to incorrectly believe that Izel had killed his "family" and erased his memory of them. Adopting the alias Sarge, he led a squad on a mission to wipe out Izel and her parasitic race, the Shrike.
Sarge and his team soon arrived on Earth, but came into conflict with S.H.I.E.L.D., who recognized him as Coulson. After Sarge was captured, S.H.I.E.L.D. was forced to work with him and his crew to stop the Shrike before he betrayed them and Snowflake. Sarge was eventually recaptured where Izel, in Melinda May's body, severely injured him to reveal who he really is. Sarge temporarily adopted some of Coulson's personality traits and helped S.H.I.E.L.D. fight Izel before turning on them again and delivering a fatal blow to May. During the final battle against S.H.I.E.L.D., Sarge was killed by Alphonso Mackenzie using his own sword.
- 1 Biography
- 1.1 Early Life
- 1.2 Sarge's Campaign
- 1.2.1 Seeking Revenge
- 1.2.2 Destruction of Chronyca-2
- 1.2.3 Arrival on Earth
- 1.2.4 Robbery of Bob's Market
- 1.2.5 Tensions in the Squad
- 1.2.6 Checking the Area
- 1.2.7 Robbery of Charmont Jewelers
- 1.2.8 Testing the Shrike Detector
- 1.2.9 Assassination of Harold Simcoe
- 1.2.10 Attack on Deke Shaw
- 1.2.11 Recruiting Fresh Blood
- 1.2.12 Captured by Melinda May
- 1.3 Squad Disbanded
- 1.4 Izel's Campaign
- 1.5 Legacy
- 2 Personality
- 3 Powers and Abilities
- 4 Equipment
- 5 Facilities
- 6 Relationships
- 7 Appearances
- 8 Trivia
- 9 Behind the Scenes
- 10 References
Sending Izel after the Di'Allas
Pachakutiq was once a non-corporeal entity who was the lover of Izel. Millennia ago, the Di'Allas were removed from their realm and taken to the Earthly Plane. Since these Monoliths were needed to open a portal between the two dimensions so that the inhabitants of the Fear Dimension could take physical form by possessing bodies, Pachakutiq tasked Izel with finding the Di'Allas and open the portal in the Temple of the Forgotten. To accomplish Pachakutiq's goal, Izel took a corporeal form and went after them.
In a completely different time and place, a copy of Phil Coulson was created when the three Di'Allas were destroyed while in S.H.I.E.L.D.'s ownership on December 6, 2017, and was sent to Pachakutiq's homeworld. Though oblivious as to how this body ended up there, Pachakutiq wanted to be with Izel as she hunted down the Di'Allas, so he attempted to take over the body by the same means of spiritual possession that Izel utilized.
When this happened, Coulson's memories conflicted with Pachakutiq's and in his confusion, he believed that he had lost his family and memories to Izel. He grew hostile towards his former lover and chased her and her parasitic Shrike race, adopting the name, Sarge. When he eventually remembered his name, he came to believe the term was instead an event that signaled the end of everything. By unknown ways, Sarge came into possession of a sword that he believed could kill Izel. While Sarge did not know how he acquired the weapon, he opted not to question it.
Sarge started a campaign to hunt down and eliminate Izel and the Shrike and formed a squad of mercenaries from different worlds to help him with his task in traveling across the universe to different planets, some traveling at the speed of light, and kill Izel, the Shrike, and anybody infected by them. He rescued Jaco after the Shrike destroyed his family and planet, creating a strong bond between the two. He eventually recruited Snowflake, Pax, and Tinker to his squad, all whom, like Jaco, lost their worlds to the Strike.
Because of his memories being "erased" by Izel, Sarge didn't share his past with his team, though Pax just assumed their leader was just being secretive about it. Sarge also had issues with Snowflake's enjoyment of their job in killing, but put up with it due to her immense loyalty to him and his cause. During their campaign, Sarge would sometimes find himself in someone's captivity, but always managed to talk his way out of it.
During their crusade, the Squad tracked Izel to Chronyca-2 and took out her crew. Unfortunately, they arrived too late as the Shrike had already began to destroy the planet. Izel managed to escape and Sarge's Squad were forced to flee the planet before its ultimate destruction.
Their next destination was Earth. Sarge's subordinates: Snowflake, Jaco, and Pax, successfully made it through the portal to Earth and mourned the death of their fellow teammate, Tinker, who died due to crossing an unstable portal through a concrete wall. After finding out that Sarge would be arriving at the same place where the Museum of Natural History was built, they decided to blow it up so that Sarge could easily pass through without any issues.
However, as they were about to finish the task, S.H.I.E.L.D. interfered. Snowflake was sent to distract them while the other mercenaries finished the job. When the team successfully blew up the museum, the portal opened. Sarge drove his truck and smashed through several S.H.I.E.L.D. SUVs before exiting out through the back of the truck and confronted Fox, demanding him to release Snowflake. Fox hesitated, believing he was Phil Coulson, and told him he is from S.H.I.E.L.D. Having no qualms, he executed Fox and proclaimed that he never heard of S.H.I.E.L.D., before leaving with his Squad.
In need of supplies, the four robbed a convenience store in Ohio. While Pax held the cashier, Amit, at gunpoint, Sarge and the others took what they found interesting. Sarge looked at a display case full of shades and took one he liked. He walked through the ails and grabbed motor oil cases for Jaco's air supply and duck tape.
After tasting a Slurpee at the request of Jaco, Sarge ignored the pleads from Amit and ordered to know what kind of currency Earth had. He was unimpressed when Pax revealed it as "paper with faces on it", deeming it "one of those", but noted it was at least lighter than coin. Noticing the owner eyeing his shot-gun, Sarge talked about how people fantasized of doing something dramatic in times like these, and advised against using his gun, believing he didn't look like a hero. He grabbed the shot-gun and tested it out on a nearby display case.
Seeing that the planet's inhabitants still used combustion as their main source of ammunition, Sarge concurred with Pax's assessment of it being "child's play" to complete their mission and ordered his Squad to vanish. Before departing the convenience store, Sarge took Amit's radio. As they headed to their truck, Sarge handed Pax the shot-gun and put on his new shades. After they were all in, Sarge drove off, activating the truck's camouflage mode.
Tensions in the Squad
Arriving at a shipping yard, Sarge cloaked the truck and put it in park. He headed to the back of the trailer where Pax complained about Jaco using his air supply, since it was making him cough. Sarge told Pax to cope with him breathing in his home's atmosphere since its been nine years for him. Snowflake then told Sarge it might be hard for them to blend in and showed him a magazine of what the inhabitants wear, though Sarge said they'd make a stop to get clothes.
Sarge then ordered Pax to check the battery to make sure the truck stayed invisible, but Pax told him that only Tinker knew how it worked, but unfortunately he was killed during crossing. Then, to Sarge's dismay, Snowflake informed them they were out of PEGs to power the Shrike Detector. When Sarge learned that Tinker had them in his pocket while crossing over with Jaco, he questioned why he would make such a reckless decision, only for Snowflake to claim he kept them as good luck. Frustrated by that situation, Pax had noted that this was not his fault, before Sarge questioned what he meant.
Frustrated, Pax finally spoke up that they all should've made the journey to Earth in the truck, though Sarge argued that if they did they all would've been encased in the Museum of Natural History. Snowflake then reminded him that they always sent someone in first, although Pax noted that this was usually Jaco as he was basically indestructible and Sarge smirked at Snowflake referring to him as an "old soul". Pax complained that they made a scene as Snowflake got Fox killed, noting that Sarge allowed her to get away with this, to which he didn't deny, which resulted in the plan going completely awry and them losing Tinker as a result.
Sarge questioned if Pax wanted to do things differently, but he said he didn't, but still didn't want to go digging for PEGs again. After the disagreement sided, Jaco showed them an article about Charmont Jewelers, as Sarge noted Pax's earlier statement of Earth seemingly having everything they needed. Sarge questioned if Pax was up to securing their exit while Jaco and Snowflake scouted Charmont Jewelers, but his teammate assured he was and explained that his friend's death got to him. Sarge simply told Pax that dying is what friends are for and the two headed out.
Checking the Area
Arriving at the containment unit site, Sarge and Pax checked the area to ensure that it was a good spot for the escape route. Sarge noted that it was good to have breathable air once again, while Pax noted that it would be a shame to see Earth be destroyed, as they discussed if there would be any resistances from the area, to which Sarge confirmed that this would be the ideal area for their mission to go ahead, claiming it would be fun.
Pax commented that each member of their Squad had their unique definitions of the word fun, as Sarge had then noted that Pax would undoubtedly bore him with his definition. Pax tried to convince him to settle down on Earth before it's destroyed, but Sarge disagreed. Pax started questioning if Sarge had allowed himself to relax back on his home planet in his past life, noting that one day Sarge would have to tell them about his past, although Sarge had made it extremely clear that he was not interested in sharing this information with anybody.
The two then ran into a security guard, who questioned if either of them had any identification confirming that they were allowed to be here. Sarge turned to Pax to allow him to try and talk their way out of the situation peacefully and without bloodshed. However, when Pax failed to convince the security guard, as the latter attempted to contact the authorities, Sarge knew the ploy wasn't working and pulled out his Plasma Gun to shoot him. The security guard dived for cover, just as he and Pax escaped.
Once they returned to the truck, they set up their robbery plan. He ordered Jaco to keep an eye on Pax, who told him that eventually everyone cracks. Sarge then noted that it might not be a bad idea for them to begin looking for someone who could replace Pax in their team. Sarge then sprayed a wall with red paint in the shape of a portal. Sarge and Jaco were then joined by Snowflake, who handed Sarge the Shrike Detector, as Sarge gave his crew their orders before they departed to begin the robbery.
- "Right now, you're sizing me up, wondering how much paper money a guy like me has to spend. Could be a big sale. Your heart rate goes up a little. Can you feel it?"
"We always do our best to meet our customers' needs."
"Oh, don't worry about me. I'll be leaving satisfied. Worry about you, your heart rate, because it's about to go nuts when we rob this place."
- ―Sarge and Dana[src]
While Jaco remained in the truck, Sarge led Pax and Snowflake into robbing Charmont Jewelers. He spoke with the manager, Dana, about their merchandise and learned about their vault. Sarge then revealed he and his crew were going to rob them and advised Dana to not do anything stupid. Sarge then watched as Snowflake killed two guards, noting that was more violent then he wanted. Noticing Dana triggered the silent alarm, he remarked that she did something heroic and the three led her to the vault.
Dana got the three into the vault as Pax placed an explosive device on the safe door to ensure that nobody could open it and stop them. When Snowflake expressed interest in killing Dana, promising that death was simply the beginning of a beautiful journey, Sarge ordered her not to kill Dana, as they might still need her. He and Pax then created a portal on the wall, which had allowed Jaco to step into the vault from their truck, before they then began going through all of the drawers in the vault to find what they were looking for.
The four started looking for PEGs, but had only found the diamonds that were useless to them. Noticing S.H.I.E.L.D. had just arrived on the scene and were attempting to break into the vault, putting the Squad on a time limit to complete the robbery, Sarge tried to get information out of "Da-Na", who finally revealed that the crystals they were looking for were in the bottom shelf. While the others grabbed the rest, Sarge went back into the truck to see if the crystals were what they were looking for.
After Pax came back into the truck to examine the crystals, Sarge headed outside to test the Shrike Detector with the crystals they had. However, just as he was about to fire it up to see if it worked, he noticed Dana running away screaming for help. Sarge shut the detector down and expressed annoyance, before heading back. When he arrived, he found Jaco and Snowflake being defeated by Melinda May, becoming annoyed by their incompetence since everything apparently went to hell in the few minutes he was gone.
When May referred to him as Phil Coulson, it caused Sarge to freeze for a moment. Snowflake then got back to her feet and slid the portal underneath May, sending her back to the bank vault. He handed Jaco the Shrike Detector and closed the portal, as she tried to get back into the truck, so they can escape. Sarge and Jaco got to the front and Sarge began drive off. As they escaped, Jaco questioned Sarge freezing back there, but he didn't think he did. Jaco then asked about what the word "Coulson" meant, only for him to say that he didn't know, but it rang a bell.
Testing the Shrike Detector
Having used all of the crystals that they had stolen from Charmont Jewelers, the Squad were able to power up the Shrike Detector, as Jaco joined Sarge in stepping back outside to test whether or not they had been successful. Looking up, Jaco noted that Earth had some nice stars, although Sarge insisted he had seen better and worse throughout the universe. As Sarge fired a blast of energy into the skies, Jaco questioned how many targets there would be, as he looked on his tracker and found multiple targets all across the world before Sarge had then told him to go make a mess as they departed together.
Having begun tracking the Shrikes, Sarge and his Squad headed to Reno to kill the Shrike inside Harold Simcoe, who was heading to South Sioux City. Sarge and Snowflake waited as Jaco and Pax forced Simcoe into an alleyway. Sarge stepped out and pinned Simcoe against the wall, noting that they had been looking all over for him. Sarge drew a Shrike Dagger and stabbed Simcoe in the chest, killing the Shrike hidden inside his chest and causing crystals to shoot out of Simcoe's body. Once Simcoe was dead, Sarge then turned to Jaco and questioned who their next target was going to be.
Sarge and his Squad went after their next target, Deke Shaw, at Silicon Valley, passing by Sequoia on their way into Shaw's company building. Sarge talked with Lindsay and insisted he had an appointment with him and waited in the conference room. When Shaw finally arrived, Sarge greeted him like he did Harold Simcoe before pulling out his dagger to kill the Shrike inside him.
After Shaw cheerfully greeted him as Phil Coulson, Sarge halted his attack on Shaw to learn more about Coulson. Shaw started to defend himself about using S.H.I.E.L.D. technology in his company, believing that's why he was there, and Sarge went along with it. When Shaw started asking questions about Coulson's survival, Sarge, having no knowledge about it, told him he had no idea, but went along with Shaw's theory of them wiping his memory. Sarge then requested Shaw tell him what he remembers.
Shaw talked about all his heroism, but Sarge lied that he had no memory of it. When Shaw asked how his grandparents were, Sarge talked about them as if they were on their deathbed. Shaw continued to ask questions about Melinda May not leaving his side and how "Agent Doug" was, but eventually Sarge knew the jig was up and grabbed Shaw's arm as he tried to flee. He pointed the knife and his throat and told him he was coming with him because he was a talker. Shaw acted quickly and stabbed Sarge's left hand and ran off, with Sarge telling him he was already dead.
Sarge walked up to Jaco and Pax as the whole building was in a panic after Pax killed Ray, while he bandaged his hand. Jaco informed Sarge that Shaw's signal on the tracker was different from the others. Having never experienced that before, Sarge found that strange. He then listened as Jaco contemplated normality and strangeness, which he found odd. Getting back on topic, Pax reminded them that strange or not, Shaw was still a target. Sarge told the duo that Shaw wasn't just a target, but a talker, which meant they "kill him slow, make him bleed." They then split off to find him.
Sarge followed Shaw to a workstation and told him that there was no use hiding when he's hunted his kind his whole life. When Sarge urged him to come out of hiding to make things easier for his "old friend Coulson," Shaw angrily told him he wasn't Phil Coulson and how he was disgusted he took his face. Sarge followed the sound of Shaw's voice as he ranted, only to be fooled by a speaker system. Sarge was then temporarily blinded when Trevor Khan arrived to save Shaw and throw flash grenade at him, allowing them to escape.
After Sarge recovered from the grenade, he regrouped with Snowflake and had May at gunpoint before she could take Snowflake captive after a fight between the two. Sarge stopped Snowflake from killing May and told the furious S.H.I.E.L.D. agent that she was coming with them and she will soon find out why. The duo got their captive to the truck while Jaco and Pax were captured. Snowflake informed Sarge they were in the clear as he sat in the back with the dizzy May.
Recruiting Fresh Blood
Feeling as though Melinda May had "violent tendencies," Sarge drugged the water she drank to keep her docile while Snowflake drove the truck. As May woke up from a dream she was having involving her and Phil Coulson's last days together in Tahiti, Sarge worked on a walkie-talkie and greeted her, telling her "nap time" was over.
After Snowflake parked the truck in an abandoned junkyard, Sarge instructed her to "bag and gag" a target that was close. When Snowflake started flirting with May, Sarge took her to the side and reminded her that with Jaco and Pax captives of S.H.I.E.L.D., she was all she had left and needed to know if she was up to this mission alone. Snowflake vowed not to let Sarge down and left the truck. After Snowflake was gone, Sarge answered May's question of why she was here; that he was going to sway her to join his Squad.
Sarge started examining his plasma pistol, as May venomously glared at him. He sarcastically mentioning that his head would bound to catch fire if she kept at it, but May said she was fine with that outcome. Sarge noticed her fury and figured that was why Snowflake liked her so much. As he placed his plasma pistol in the back of his holster, he confided in her that Snowflake might enjoy her job of hunting Shrike a little to much for his liking but put up with it because of how loyal she was to him.
Bending down underneath the table to grab a case full of Shrike Daggers, Sarge walked over to her. He talked about all the worlds he and his Squad had been on hunting the Shrike, some good and some garbage, but was amazed to find himself on a world where the inhabitants recognized his face and act as if they know him. He pulled out one of his daggers and detected that May's hatred towards him outweighed everyone else's. He sat across from her and wanted to know why that was.
Sarge began questioning May on Coulson's death and asked if she had been the one who killed him. Realizing that May was actually in love with Coulson, Sarge mocked his death. May then promised to make Sarge's death hurt, but the mercenary was unfazed and resumed his questions. Sarge asked if Coulson was a Synth or Shapeshifter, but didn't believe May that Coulson wasn't an impostor. Sarge than listened as May listed everything she knew about Coulson, but was called away as Snowflake reported back with their target. Sarge then bagged May to bring her to Snowflake.
Arriving at their destination, Sarge took the bag off May and said she was to kill the man restrained in front of her. He pulled a Shrike Dagger from his pocket and instructed May to aim for his rib cage. May tried to calm the hostage down, but Sarge executed him. Insuring May will be fine, Sarge and Snowflake left her in the room with the Shrike Dagger and the keys to her cuffs. After May had successfully killed the Shrike within the man, Sarge and Snowflake came back in and congratulated her for coming out victorious.
Bringing May back to his truck, Sarge started to explain what the Shrike were and what their mission was. He told the agent that the Shrike could make their host go nuclear if left unchecked. At this point, May realized that Sarge and his Squad were actually trying to stop the Shrike and the reason they went after Deke Shaw was because he was detected on their tracker as something that was foreign to Earth. Sarge asked what Shaw was if not one of the parasitic race, to which May answered that he was "exhausting."
Sarge then explained Pachakutiq and how it will mean the death of everything on Earth. He went on about the Shrike's creator, Izel, and how he's been hunting her for over 100 years because of being to planets that traveled at lightspeed allowed him to live that long. After May dozed off for a moment, she asked Sarge to repeat the last thing he said. He informed her that he was going to stop the Shrike and their creator once and for all by burning the world down when it finally got here much to May's horror.
Relieving Snowflake of driving duty, Sarge was caught off guard when May tried to strangle him with her cuffs. Sarge tried to loosen May's grip by swerving the truck before hitting the brakes, causing May to let go. Sarge and May got into a fight, of which it looked like May was winning, before Sarge turned the tide and tried to strangle her. As he mocked her lover, May got loose and unleashed all her fury on Sarge, knocking him unconscious. May then cuffed Sarge to the door and took him and Snowflake back to the Lighthouse.
Bargaining with S.H.I.E.L.D.
Arriving at the Lighthouse, Sarge and Snowflake were taken to its lower levels by Melinda May. Stopping on a floor, May took Sarge with her and ordered the "chatterbox" to be taken to the holding cells with Jaco and Pax. Before leaving with May, Sarge told Snowflake no to let the fire go out. On their way to the control room, Sarge noticed all the looks of confusion the agents were giving him and smiled.
When the two reached the control room, Sarge was met with awkward tension from the agents present. Breaking the silence, Sarge mocked May's affection for Phil Coulson and questioned if any of the others had a thing for him. Daisy Johnson, feeling overwhelmed by Sarge's appearance, left the control room. Sarge asked May if she had unresolved "daddy issues" with Coulson, which caused Deke Shaw to angrily call him a "tool" to Alphonso Mackenzie and that there was no way he was the real Coulson before going after Johnson.
After Sarge noted the emotion in the room, Mackenzie ordered him to share what he knows. Sarge instead had May tell them what he told her about the Shrike and Izel. When they started to discuss the Shrike's hosts, he found out they removed his blade from Harold Simcoe's body too soon and put Damon Keller's death on them. Yo-Yo Rodriguez threatened Sarge in retaliation before Mackenzie calmed her down. Realizing Mackenzie was in charge, Sarge urged him to release him to prevent everyone's deaths. The Director refused and ordered Sarge to be locked up.
Mackenzie began to interrogate Sarge, but he refused to give anything up, claiming Mackenzie wasn't ready. Mackenzie demanded Sarge's actual name, but the mercenary didn't care what he called him. Mackenzie brought up Fox and how he murdered him, but he defended his actions. Mackenzie then brought up Chronyca-2's destruction, only for Sarge to again urge him to let him go to stop the Shrike's creator. Mackenzie wasn't buying it and was determined to protect his people from Sarge and the Shrike's creator. Sarge took note of all the agents staring at him and told Mackenzie to get used to it as he believed he'll be in charge by the end of the day.
Later, Trevor Khan took Sarge to Mackenzie's office, where Sarge met the holographic image of Coulson. Sarge studied the hologram before Mackenzie entered the room and called him a knockoff. Sarge wasn't phased by his double's hologram and told Mackenzie he was going to enjoy taking him down. Mackenzie started talking about Coulson's morals and compared them to Sarge's. Mackenzie revealed that Jaco was ill and asked Sarge to cooperate with them so Jaco can receive medical treatment. Sarge seemed not to care and simply told Mackenzie that maybe Jaco's time had come.
Sarge was taken back to his cell, where Mackenzie later visited him again. Sarge continued to believe he will be free soon, only for Mackenzie to reveal that Jaco's was taken out when he tried to escape by trying to burn the door down with his fire breath. Though annoyed, Sarge still didn't seem concerned and listened as Mackenzie told him that they had got his tracker working and captured two Shrike. Knowing what capturing two Shrike at once would cause, Sarge sarcastically congratulated Mackenzie and smiled to himself.
When the agents encountered difficulties with the Shrike on Zephyr One, Mackenzie had Sarge brought up to the control room for assistance. He mocked their mission and warned them of the upcoming war. Mackenzie demanded to know what the Shrike were up to, to which Sarge revealed the destruction of the Zephyr. Furious, Mackenzie pushed Sarge up against the wall and demanded to know how to stop them. Sarge deemed he already showed them by stabbing his blade into the host's body but claimed it was far too late because of their desire to save the hosts.
Hearing from May that they lost an agent and the hosts, Sarge urged them not to jettison the Containment Module containing them or else they will feed off the life of Earth. Mackenzie begged Sarge to tell them what to do, only for Sarge to make demands; his Squad and his truck. Giving in, Mackenzie agreed and Sarge told them that cold stops them. After they succeeded in destroying the two Shrike, everyone reluctantly turned to Sarge for guidance on what to do next, much to the mercenary's glee.
After the S.H.I.E.L.D. team returned in Zephyr One, Sarge insisted they stop wasting his time if they want to save Earth, much to Daisy Johnson's weariness of Sarge's intentions. Sarge turned Alphonso Mackenzie and demanded he lives up to their deal and gives him his truck and his Squad. Mackenzie assured he'll live up to their deal once Sarge tells them his plan. Sarge simply said he's going to stop the end of the world, much to the disbelief of the others. Melinda May and Yo-Yo Rodriguez questioned how the Shrike could destroy a planet, only for Sarge to tell them that they're preparing the planet for their creator and demanded his truck and crew again. Mackenzie still wouldn't budge.
To ease the Director's mind, Sarge revealed his plan to rendezvous with the Shrike at a certain location where'd they all meet up so he can kill their creator when it arrives. Hearing part of Sarge's plan, Mackenzie finally gave him his keys to his truck but told him that May and Johnson would be accompaning him and only one of his crew members to the location. Sarge denied the arrangement, wanting his whole Squad with him, and simply stated he'll watch their world be destroyed instead.
Calling Sarge's bluff, Mackenzie was certain that Sarge wouldn't have come all this way to fail again. Seeing Mackenzie at a point, Sarge demanded two members, but the Director wouldn't budge on one. Sarge questioned how long their banter would continue, only for Mackenzie to reveal he want two here as an insurance policy that Sarge will come back. Mackenzie then told Sarge that once their shared mission was complete, they were to have a real conversation on Sarge's origins. Giving in, Sarge picked Snowflake.
Being accompanied to his truck by May, Johnson, and two S.H.I.E.L.D. agents, Sarge ordered Johnson and May to stay out of his way and ordered the other two agents to leave. Once they left, Sarge questioned their ability to get along, with May assuring he was in charge. Sarge recounted what May could do and asked Johnson what her abilities were. Johnson said she was merely a hacker for computers, much to Sarge's annoyance. He asked her if she was good in a fight, to which she acknowledged.
Mackenzie then arrived and asked if Sarge was ready to depart. Sarge claimed he was only after Mackenzie was off his truck. The Director agreed and told Sarge they'll be ready if they need them. Sarge, however, deemed they wouldn't, as his Shrike Repeller started malfunctioning. Furious, Sarge insisted he needed Pax to fix the Shrike Repeller or else the parasitic raise would be all over them once they arrived at the location. Mackenzie suggested Deke Shaw to join the mission to fix the device and Sarge reluctantly agreed.
Once Shaw boarded the truck, Sarge had Snowflake get off of him and demanded to know how long it would take to repair the device. Shaw said he would have it working in a couple of hours. Sarge then ordered Johnson to join him in the front, but she assured him she was fine in the back. Sarge claimed he needed an extra pair of eyes and since Shaw was busy and he didn't trust May, she was his only option. Johnson tried to get him to take Snowflake, but Sarge declined, wanting her to keep an eye on May and Shaw. Breaking, Johnson agreed and sat next to Sarge as he contacted Mackenzie and informed him that they were heading out.
Hours later, Sarge grew tired of Johnson staring at him and joked about his good side. Johnson asked if Sarge was bothered by him resembling Phil Coulson, but he claimed he wasn't as he felt flattered that Coulson "stole from the best". Johnson revealed that it wasn't just them looking alike, but having the exact same DNA. Sarge wasn't phased, claiming that it was just random, as he's seen a lot of random over the years. Johnson continued to question Sarge, but he grew annoyed and told her to focus on stopping "her" from destroying their world. Johnson asked if it happened to his, only for him to state it didn't matter, as everything he cared about was gone and he was going to kill "her." Noticing Sarge keeps referring to the Shrike's creator as her, she asked for her name. Sarge answered with Izel. Sarge grew tired of Johnson constant questions and told her to go to the back.
As they were reaching the rendezvous point, Sarge noticed the Shrike Repeller start to malfunction and slammed on the brakes. He made his way to the back with the Repeller and found that Snowflake and Shaw had sex. Annoyed, Sarge demanded to know why the device wasn't working and threatened Shaw by choking him. At May's demands, Sarge let Shaw go and angrily ordered him to fix the device before they reached the rendezvous point. He turned around to May and Johnson and asked if they were hungry in more friendly tone.
The three settled down and Sarge talked about his crew's history with Izel. He went on about how they tracked her to Chronyca-2 and killed her crew, but she vanished before they could kill her. When May accused Sarge of destroying the planet, Sarge argued it was Izel and that they arrived too late to stop it. May asked what Izel's motives were and Sarge said it was hatred for all living things. When Johnson wanted to know what his motives where, he revealed them as hatred too; that he will kill Izel for killing his family.
Changing the subject, May asked how Sarge planned to kill Izel. He got up and presented them with a sword he planned to plunge into Izel. May and Johnson didn't believe him and demanded to know what Sarge wasn't telling them. Feeling as though they were hiding something from him too, Sarge tried attacking Johnson with the sword, only for her to use her Inhuman powers to quake it into the truck's wall. Intrigued, Sarge questioned her earlier statement of being a hacker, before Sarge's tracker went off. He told them that the end was coming and they continued to the rendezvous point.
Finally arriving at their destination, Sarge, May, and Johnson watched as the Shrike's hosts formed a giant Shrike Tower. Sarge explained its purpose of once Izel finally arrived on Earth, it will grow big enough to spread a swarm of Shrike all over the planet and destroy everything in sight. Learning of this development, Johnson and May contacted Mackenzie of their current status with the Shrike tower, who in turn informed them they were tracking a ship that was in Earth's orbit and that Izel may very well be on it.
Sarge began sharpening his sword as Johnson asked how he was to get close enough to kill Izel. Sarge told them he would plow right through the tower to weaken her. Then, once she gets off her ship, he would stab her through the heart. The two agents were not so confident in Sarge's plan but he assured them of an insurance policy he had in place. At that moment, Shaw and Snowflake arrived with the repaired Shrike Repeller and Sarge deemed it was time to end Izel once and for all.
Unknown to the others, Sarge intended to ram the truck with an Atom Bomb that would destroy everything within 200 miles. After Sarge got the truck in auto drive, he headed to the back to find May and Johnson pointing weapons at him, and Snowflake tied up. They revealed to him that Pax squealed and demanded to know where the bomb was, but Sarge denied the information and told Johnson not to use her quake powers or else she would set it off. He then apologized to Snowflake and fled to the top as she screamed, distracting the others.
Sarge made it to the top of the truck and stared at the tower before walking to the middle of the truck where a red portal paint circle was waiting for him. He knelt down and activated the portal which activated the other portal in Jaco's jacket. He arrived on the Zephyr and shot the agent standing guard. He greeted Jaco, who was in a Containment Module. He teammate informed him that they were on Zephyr One, not their base, but Sarge claimed it was better. He then stared at the chained Pax and joked about why they hadn't done that sooner.
Now on Zephyr One without S.H.I.E.L.D. knowing, Sarge started giving orders; he and Jaco would secure the bridge while Pax take the engine bay. He handed them their weapons and was informed that Yo-Yo Rodriguez had enhanced speed. Sarge wasn't concerned and pulled out Shelter Charges that would create a field that would stop Rodriguez from interfering.
Jaco then questioned Sarge on Snowflake's whereabouts, but Sarge lied about abandoning her and instead told him that she didn't make it out in time. To ease Jaco and Pax's disappointment, he went on to say that they owed it to their teammate to complete the mission and capture the Zephyr, motivating the two. The remaining Squad members then separated to their respected assignments to take Zephyr One and escape the blast radius before the Shrike Tower was destroyed by the Atom Bomb.
Sarge and Jaco made their way to the bridge where the latter wounded Diaz in the shoulder and Sarge held Alphonso Mackenzie and James Davis at gunpoint with his Plasma Gun. Sarge mocked Mackenzie's inability to see this takeover coming and took his weapon away from him. As Jaco activated the Shelter Charge in front of the bridge, Sarge went on to tell Mackenzie to be grateful that the threat to their world would soon be destroyed and he and his squad would be gone in the Zephyr shortly after.
As Jaco placed the Shelter Charges in front of the bridge, Sarge told the Director that they were in case his "fast friend" tried anything stupid. He handcuffed Mackenzie to a railing to prevent him from doing the same thing. Sarge explained the situation; Mackenzie's agents follows his orders, or he'll kill Diaz, saying he'd be putting her out of her misery. He then ordered them to turn the Zephyr around to avoid the blast radius of the Atom Bomb, to which Mackenzie signaled to Davis to do what he says.
Sarge's plan took a turn when he realized the Atom Bomb didn't go off when his truck destroyed the Shrike tower. Jaco questioned if he calibrated the bomb correctly, but Sarge assured him he did. Sarge was then enraged when he discovered Izel was fleeing Earth's atmosphere in her ship and ordered Davis to follow her. When he noticed Davis turn to Mackenzie for instructions, he pointed his gun at his neck and reminded him that he was in charge and to quite any doubts he had about that.
Mackenzie then tried to reason with Sarge to regroup with their people on the ground and brought up Snowflake being one of them. Sarge, however, ignored Mackenzie's request and demanded he shut his mouth. Jaco then spoke up and agreed with the Director, thinking Snowflake could be useful. Sarge disagreed and reminded Jaco of their saying of no one slowly them down. Jaco rebutted saying Sarge was the only one who said that and added that Snowflake wasn't nobody to them, but Sarge refused to budge.
Their disagreement was interrupted when they saw a muffled and restrained Pax begging for help as he squirmed on the Shelter Charge's field. Jaco went to help their teammate, but Sarge ordered him not to, believing it was a trap. Pax however begged Jaco to help him. The muscle soon gave when Rodriquez shoved Pax into the field, scaring him. After Jaco lowered the field, Sarge killed Pax by shooting him in the chest before Jaco could save him. Sarge then reactivated the field and ordered the horrified Jaco to take care of Rodriquez, repeating no one slows them down.
The Zephyr soon picked up a transmission from S.H.I.E.L.D. agents Leo Fitz and Jemma Simmons, the latter being the one who's talking on the comms. Sarge then pointed his gun at Davis's neck again to get him to rap the conversation up. However, after learning that Fitz and Simmons were onboard the same ship Izel is on, Sarge turn on the speaker and demanded to talk with Izel herself. He told her that he destroyed her Shrike tower was coming for her next. Unfazed, Izel was pleased Sarge finally remembered her name and insisted he come for her so could him remember his.
The two continued their conversation with Sarge telling her he doesn't put infuses on names, and instead prefers actions. They then brought up Chronyca-2's destruction and that Izel had already began its destruction. They then started talking about Sarge's reasoning for wanting to kill Izel and that it was because she took away his loved ones and his memory. Izel, however, stated that he never had any memories and hanged up. After an emotional outburst, Sarge ordered the crew to chase Izel's ship, intending to kill her once and for all.
On the way to the Lazy Comet, Sarge demanded Davis fly faster and suggested dropping the crew to achieve it. Mackenzie started to mock Sarge and how he lost to Izel's words. Having enough of Mackenzie, Sarge suggested throwing him off the ship. Mackenzie then surprised Sarge by throwing his cuffs at him. This distracted him long enough for the Director to attack the mercenary. After a heated battle, with neither one giving up, Mackenzie was able to strike Sarge down. Sarge looked up to see Jaco enter and begged for his help, only for his former teammate to reveal he's joined S.H.I.E.L.D. Mackenzie then knocked Sarge out.
Returning to S.H.I.E.L.D. Custody
Waking up in the Containment Module, Sarge watched as Alphonso Mackenzie prepared a team to infiltrate the Lazy Comet to rescue Leo Fitz and Jemma Simmons. Sarge begged Mackenzie to let him go with them to finally kill Izel, saying they needed him if they were to understand what they were up against. They refused and revealed Jaco was coming with them. Sarge then angrily punched the module as the team left.
The S.H.I.E.L.D. team succeeded in their mission in the Lazy Comet, but Jaco collected the Atom Bomb with S.H.I.E.L.D.'s assistance and returned to Izel's ship on his own, detonating the bomb and seemingly killing himself, Izel and all of the crew to complete Sarge's mission. After their victory, Sarge was returned to his cell in the Lighthouse. As he was being escorted to his cell by two agents, he passed by Snowflake and Deke Shaw and assured the former that his betrayal wasn't personal and listened as Shaw held her back.
Sometime later, while he was walking around in his cell, Sarge was approached by Melinda May. Becoming annoyed that May came to see him again, he noted her not being a talker and insisted she get on with whatever she wanted to say to him. He was then left in dismay as May shot him three times in the chest. As he laid there dying, he looked into May's eyes as she then shot him in the head, temporarily killing him.
Even after being shot by Melinda May in the chest three times and once in the head, Sarge was still alive and healing. Leo Fitz and Jemma Simmons brought his body to the medbay to see if they could heal him, at the behest of Alphonso Mackenzie, where the latter found out about Sarge's increasing pulse. With this realization, they opted to move Sarge's body to the morgue to avoid a panic.
While recovering, Sarge started seeing hallucinations of the "family" he lost in a blue limbo surrounding. He saw a shadowy figure of the woman he "loved" and fondly held her hand before she disappeared right before him. He then hallucinated the shadow of the "daughter" he once had and embraced her in a hug before she disappeared as well. He started seeing both the woman he loved and daughter over and over again before screaming out in pain over their supposed deaths.
Sarge finally woke up and saw Simmons sitting next to him. He started breathing heavily before asking Simmons where he was. Before she could answer, Sarge recounted May shooting him, only for Simmons to reveal that Izel had possessed her at the time. Sarge realized that was how she always got away from him and his squad and demanded she release him from his restraints. She refused and the agent watching over her walked up to Sarge ready to take him down if he forced him to.
Sarge then overheard May on Simmons' walky-talky reporting to all agents that Director Mackenzie was currently possessed by Izel and urged them to stay away because of how dangerous she was in the Director's body. Realizing there was no time to lose in convincing Simmons to release him, Sarge dislocated his right hand to get out of his restraints. Once free, he knocked Simmons and the agent unconscious, while taking the agent's clothes and gun and went after Izel to finish her off once and for all.
Learning the Truth
He was able to sense Izel's presence and tracked her down to the room where the Gravity Containment Device holding the energy of all three Di'Allas' was. He listened as she told him she could feel the Di'Allas' energy, but, in an attempt to kill her, he shot her a few times in the chest as she approached him, to no avail. Despite not being able to kill her at the moment, he swore to her he would. He was, however, taken aback when Izel told him that he was actually here to join her rather than kill her.
Not believing her, Sarge aimed the gun at her and told her she was wrong. When she attempted to explain, he shot her again. She started to explain again and urged him to listen what's inside him, until he shot her one last time before running out of ammo. She told him that while he's not physically hurting her, he is emotionally. Izel told Sarge that he didn't want to kill her, but Sarge insisted he did just like she did with him. Izel, however, revealed that if she wanted him dead she would've killed him long before she shot him in May's body and that all she was doing waking him up.
Sarge assured her he was enough to remember all the people he loved died because of her. Izel denied killing them as he never had a family to begin with; that the memories weren't his. Sarge believed it to make no sense so Izel asked Sarge to recount how she killed them. When Sarge couldn't provide an answer, Izel insisted that was proof and that the memories were Phil Coulson's and they came with the host he inhabited. Sarge started remembering and realized the women he saw were Melinda May and Daisy Johnson.
Izel explained that the Di'Allas' created Coulson's body and sent it through time and space back to their world. She reminded him that it was a world where they didn't have form and wished for it. She went on to say that once the body arrived and he took it, his own memories merged with its and he lost who he was. Sarge questioned why he blamed Izel for something she didn't do, and she told him that while he lost most of his memories he still could remember her name as well as his: Pachakutiq.
Sarge still refused to believe it and aimed the empty gun at her. He told her that he was hunting her, but she claimed that he was really longing for her. She told him that he inspired her to take her own form and leave their world. Sarge started to freak out, so Izel held him to calm him down. He pushed her back and figured that she was manipulating him, and declared that he would never follow her. However, she believed he did and stated that now that they found the Di'Allas, their plan was about to come true. She explained that they would open the door to their world to let their people come and take over the Shrike. She then begged Sarge to finally wake up, but he denied her.
While she took the device, he shouted that he would stop her. On her way out, she told him that the only thing that could stop her was inside him. Having all of this revealed to him, Sarge collapsed to the ground, unable to process it all. When two agents arrived, Sarge didn't put up a fight as they took him away. They threw him back in his cell, where Sarge started to pace. He kept telling himself that Izel was lying about who he really was, and that he is who he believes he is. Unknown to him, while he was pacing, his left hand started to morph into something.
Discovering his Powers
Sarge was soon taken out of his cell and brought to a separate room where Melinda May began interrogating him. She questioned if he ever wondered where he came from, to which he figured he didn't need to until he found out he was wearing Phil Coulson's face. May asked about the "echoes" of memories, but Sarge told her he never thought of them as memories but more as a feeling.
When May questioned them being real, Sarge made it clear how real it was chasing Izel across the galaxy with his squad. After May reminded him that he chased her for nothing, he rebutted with her wanting him to be Coulson. May tried to reason with him, explaining that there might be a part of him that's still Coulson, but Sarge grew annoyed and slammed his hand on the table and insisted that he wasn't the cure for her loneliness. After his outburst, Sarge grew concerned when he saw that his strike dented the table. Seeing Sarge needed time, May left him to himself.
Sarge continued to stare at the dent he caused before he was greeted by Daisy Johnson, who asked him how he dented the table. Sarge told her he didn't know how he did it and that it was best to leave it like that. Johnson started to talk about the "other thing" inside of Sarge and questioned if he and Izel were alike. Sarge denied any similarities to her and explained that he's been trying to kill her for decades. When Johnson talked about using his new found powers to kill her, Sarge refused, wanting it gone.
Johnson then started taunting Sarge, believing he was afraid that his powers were exposing who he really was and insisted that he shows her his true self; a monster. Seeing Johnson was enjoying torturing him, Sarge decided to play her game and brought up that May told him that Coulson was like a father to her and figured this was her way of resolving her own "daddy issues" that she still had over Coulson's death. Johnson, however, insisted that Sarge was nothing to her before leaving him to his thoughts.
Johnson soon returned and wanted to know if the memories got stronger once Izel killed him. Sarge answered her question, but said the enhanced strength was new. He went on to say that the memories started clearing up when Izel shot him and confirmed that Johnson was one of the recent memories. He then told her that the memories didn't matter and that she was right when she called him nothing. Johnson disagreed and believed he was something before snapping Sarge's neck with her powers.
While Sarge was "dead" he remembered when Coulson's duplicate body was aent to his world and woke up. He started to inherit Coulson's personality and believed he had to get to his sword and kill himself before he got too powerful. He got up and demanded Johnson to get out of his way. When she denied, he started to remember three hooded figures. Sarge tried leaving, but Johnson was determined to get him to reveal himself to her. Seeing no other option, Sarge morphed his hand into a dust like substance before waking Johnson away. He then used his new strength to break the door down and went to find his sword.
Sarge started destroying the Lighthouse looking for his sword, before Johnson arrived with it. He told her that she had succeeded in waking him up and started morphing his hands. He walked up to her and demanded she hand over the sword to him. She refused, so Sarge questioned if she really thought she could beat him with his new found powers. Johnson declared she could because she intended to kill him for good with his own sword and got ready to strike him down as he stopped in front of her.
Seeing Johnson was determined, he told her to do it, believing it would be easier then him killing himself. He saw her confused, but begged her to kill him as his face started to morph. However, when he referred to her as "Skye", she halted. He noticed Johnson was beginning to hesitate, so he begged her to kill him as the memories of pain and Izel's song began to resurface. He reminded her that she was strong by quoting what Coulson had told her a year ago and demanded her to kill him as his face started to morph again.
When Johnson saw that Sarge was willing to sacrifice himself, she told him that was what Coulson would've done. Sarge still believed he would kill Johnson, but she assured him he wouldn't, before dropping the sword and embracing him. Sarge began to calm down and his face returned to normal. He was brought back to where he was interrogated where he studied the damage he inflicted and his sword. After becoming allies with S.H.I.E.L.D. again, Sarge gave them his Shrike Daggers so they could melt them down into Shrike Bullets and have a better chance of killing the Shrike.
Last Mission with S.H.I.E.L.D.
- "Look, this isn't gonna be easy to hear, but if you're harboring any hope that after all this, I'm gonna turn into this Coulson guy, you gotta let that go. Do I want an alien passenger in my head? No. But if I kick it loose, what's left of me won't be the love of your life."
- ―Sarge to Melinda May[src]
As S.H.I.E.L.D. prepared for their attack on the Temple of the Forgotten, Sarge discussed the rage he felt with Melinda May as he sharpened his sword. He told her that it was the best way to describe what he felt and that she shouldn't be anywhere near it when its unleashed. May, however, believed she could handle it and told him of their ally Ghost Rider and how he had something similar in him, but was able to control. Sarge insisted that was the point; he didn't know if he could keep his rage in check.
May reminded him he was able to keep it under check when he confronted Daisy Johnson and that whatever she did got him to think more clearly. Sarge disagreed with her notion that he's thinking clearly and that there is only the rage he felt and if sees Izel, he doesn't know what he will do. May believed he will defeat her by letting the rage out, but then let part that his Phil Coulson reign it in. Sarge worried that it wasn't going to be as simple as she made it out to be, but she assured him she'd be there to help him.
Sarge and May were joined by Johnson and Piper and headed to the temple in a Quinjet. During the flight, Sarge remained to himself and pondered if he was up to what was coming. The team landed right next to Zephyr One and found no trace of Alphonso Mackenzie, Yo-Yo Rodriguez, or Izel anywhere. Once they got Zephyr One back online, they contacted the Lighthouse, who recommended they can use their satellites to guide them to the temple, but Sarge suggested not to. He informed that Izel and her Shrike operate on subsonic frequencies, which meant they could hear their communications.
Leo Fitz and Jemma Simmons agreed with Sarge's analysis of the Shrike and suggested they cut off any communications to insure that Izel will not know they were coming. After they cut off communications with the Lighthouse, the team left Piper with the Zephyr to get it back to full operating power so they could depart immediately. As Johnson and May left, Piper stopped Sarge and asked him to make sure he ends Izel to avenge James Davis's death. Sarge didn't respond to her request and left with the two agents.
As the three headed to the temple, Sarge's tracker was malfunctioning, which he figured was because of all the times his Squad jumped through Wormholes. Deciding to make conversation, Johnson questioned how Sarge got his sword in the first place, but the mercenary had no answer, only that he'd always had it. He said he chose not to questioned it, or anything else, believing they were just memories Izel had stolen from him, but now had come to the realization that he knew even less then he originally thought he did. Johnson apologized for what he was going through, but Sarge assured her not to be, as he was the one who had to carry it.
They stopped as Sarge's scanner detected a Shrike. At that moment, one appeared, but Sarge swiftly killed it with the Shrike bullets. Sarge awed at the idea of "Shrike killing bullets" and that he should've thought of that concept years ago, but hadn't considered it since he had never been to a world that was into using guns as their main weapon. Johnson deduced that Izel must've infected the resort that was near by and figured there was no way to save them. Sarge confirmed it by telling her they were dead the moment the Shrike entered their bodies.
After Johnson told them that she believed she killed most of the Shrike back at the Shrike Tower, the three were soon surrounded by a swarm of Shrike hosts. While Sarge used the Shrike bullets, May used a Shrike dagger. Sarge saved May from an incoming host and once the coast was clear, Sarge deduced that Izel now knew they were present. When May questioned him not using his sword, he told her he was saving to use it on Izel. A host soon came back to life until Sarge killed it with a few more bullets. Feeling as if that was overkill, he asked May and Johnson if it was. They didn't respond and the three continued on.
When they got closer to the temple, Sarge's scanner picked up an entire army guarding it and he showed them what he saw. Even with the bullets they were outnumbered, so Johnson volunteered to distract them so Sarge and May could get inside. When they arrived just outside the temple, Sarge looked at his scanner and still saw all of the Shrike hosts guarding it. He questioned Johnson's diversion tactic, only for May to tell him to give her some time to accomplish her task. Sarge began to hear Izel's singing and deduced that she was getting ready to open the gateway to the Fear Dimension and bringing their kind to Earth.
He told May there was still time for her to walk away before the final battle, but she was determined to stay and see this through with him, believing he'll do what is right and kill her. Feeling as though May was holding on to the idea that Coulson was alive somewhere in him, Sarge told her that once he unleashes his anger, what is left won't be the love of her life. May insisted she accepted that Coulson was gone, but still believed there was good in him. Johnson soon delivered her diversion which cleared the way. With the path to Izel there's, Sarge deemed it was finally time to finish his campaign.
Arriving inside the temple, the signal from the tracker lost its signal, causing them to be blind, to which Melinda May agreed. As they continued through the temple, Sarge felt severe pain in the head, which was a sign that Izel had already liquidated the Di'Allas and that his powers were growing more and more. May asked him if he was okay, but Sarge demanded her to take her to Izel, in a deep and threatening voice, despite May being concerned about his well-being.
As soon as they got to the center of the Temple of the Forgotten, where the portal was, Izel was happy to see that Sarge had finally come to his senses just in time. She walked up to the duo and told him that their people were in the Fear Dimension, waiting for a signal to begin their invasion. May pulled out her Shrike Dagger and told her that she would kill her and throw her through the portal as the signal, but Sarge stopped her, telling her that she was hers, to which Izel agreed, but not as she believed. Once she was inches away from him, he took her by the throat and threw her to the ground.
Despite Sarge's attack, Izel was gleeful, seeing his true nature. However, once Sarge pulled out his sword, Izel became concerned, demanding how he had that, deeming it to not belong in this reality. Sarge countered that neither did she and recounted how he watched her destroyed world after world and that she was the bearer of death, even her song reminded him of death. So, to put an end to his pain, he prepared to slay her, but found he couldn't despite how hard he tried, during which Izel laughed at him for not being able to kill her, making May worry.
Sarge got off of Izel and stumbled to the portal as she questioned if he remembered now who he truly was. He then listened as May and Izel both attempted to get through the two different sides of Sarge. Izel then asked Sarge how he felt: he replied that he felt anger and fear, the fear of his pain that had been like a dagger in the chest for so long. May told him that the pain he felt was given by love, because it was Phil Coulson himself who made him understand it, so she tried to make him remember the times he spent with her and what he did towards her, how he changed her life and to remember the team he always loved.
Sarge seemed to give in to Coulson's personality, realizing that she was right, the pain was love, which brought May to tears of joy and Izel's dismay. However, Sarge said that he now knew how to end his suffering of love and stabbed May through the stomach, telling her it was to cut it away and get rid of it. After starring into the eyes of the devastated May, he pushed her through the portal to the Fear Dimension, welcoming the awakening of his true self and finally siding with Izel, asking her if she liked the signal he sent through.
Reunited After Centuries
After Sarge stabbed Melinda May through the chest with his sword, he and Izel stared longingly at each other before the latter recited the joy she felt when Sarge killed May. She then asked him how it felt about returning to his true self, to which he responded that it was long overdue. Izel agreed, noting him being a "hostage" to Phil Coulson's body for centuries, but have returned just in time to claim what they had longed for, a new home on Earth. They then stared into the portal, waiting as the signal of May's dead body had already been sent through.
As they waited, Izel observed the look in Pachakutiq's eye and told him she had seen it many times, millennia ago, but never on the face of his host before gently touching his cheeks. He replied that Coulson's body still felt alien to him, but she assured that in time it won't. Izel circled around him and admitted to having a certain fondness for the vessel he occupies, saying he has a strength which she finds fascinating, although Pachakutiq told her that it was a prison, from which Izel released him. He told her that he was grateful that she had brought him back, if it were not for one detail: she was responsible for his imprisonment.
To Izel's horror, Sarge turned around and punched her into a wall. As Izel struggled to get up, she said he was wrong, but Pachakutiq took her by the neck and spatted that she had left him to rot in their world, despite telling him that he could not exist outside of it. In fact, he told her that there was a reason why he had sent her to take the Di'Allas: to complete it, but Izel told him that finding them had proved more difficult than expected. Sarge did not believe her and held her tighter by the throat, demanding if it had been impossible for her to resist the glory and that he should've crush her when he had the chance.
After Sarge finally lightened his grip on her throat, Izel found his words to be petty, as if they came from Coulson himself, who she had shot in the face back at the Lighthouse. She told him that she had done that action to free him and bring him to her side, ready to transfer their people to Earth. After calming down, Pachakutiq ordered her to call the Shrike and take them to the Temple of the Forgotten so they could give their people new life in this world. Izel told him that they will arrive as soon as the last of S.H.I.E.L.D. have been destroyed on Zephyr One.
Izel then told Pachakutiq that as soon as The First, The Second and The Third opened the portal, their people would join them on Earth; that they will finally be free to take shape and enter into contact with sensations that they have now felt for themselves, such as hunger, thirst, pleasure and Pachakutiq added pain. The plan was halted however, as May, barely surviving, as long as she was in their kingdom, killed the three and threw the fragments of the three Di'Allas through the portal to Earth.
Seeing the fragments of the Di'Allas', Izel accused Pachakutiq of having underestimated the strength of Melinda May or did not want her to die at all, to which he suggested she moderate the tone. Not wavering from his threat, however she believed that she hadn't broken the chains of Sarge's vessel, at least not completely, so he asked her if she was ready to find out through a fight. But Izel, not wanting to harm him, took her daggers and went into the Fear Dimension to solve that problem, as she had done for many centuries.
While waiting for Izel, Pachakutiq found himself confronted by Daisy Johnson, Yo-Yo Rodriguez and Alphonso Mackenzie, and he confidently asked if they had come to witness the arrival of his people, but Mackenzie ignored him and ordered Johnson to use her powers to quake him. However, instead of killing him, they revealed his true incorporeal form. This revelation left everyone in shock, even Sarge himself. Pachakutiq said they had underestimated him, thinking that Coulson's body could hold him back and that he was far more powerful than Johnson could ever be.
Once he returned to his vessel's form, he grabbed her hand and gave her a powerful headbutt, to which Mackenzie responded by shooting him, but the Shrike Bullets had no effect. They engaged in a fierce one-on-one fight, with the former proving much stronger than him, during which Mackenzie mocked him by reciting Sarge's previous line of having the satisfaction of removing him from the picture. Rodriguez rushed to help him, but, having been hit by a Shrike, she began to transform and allow it to control her like a puppet. So she demanded Johnson kill her before the situation got worse, but she couldn't.
Meanwhile Mackenzie managed to punch Pachakutiq hard to reveal a part of his true face, who, as soon as he recovered quickly, returned a punch to the Director, hard, admiring his fighting ability, but that they were no match for him now that he was at his full strength. As Mackenzie got up, he told him that he and his friends had been through enough battles that he believed they would always be victorious in the end. In response to his stubbornness, Pachakutiq knocked Mackenzie away from him.
Seeing Rodriguez transforming into a Shrike host, Mackenzie begged her stay with him and Johnson told him that she can't kill her, giving the Shrike Dagger to Mackenzie to do the dead, while Johnson took care of Pachakutiq. As the two circled each other waiting for the other to make the first move, Mackenzie couldn't bring himself to kill her, causing Rodriguez to finally die and allow the Shrike to control her body. As she started to strangle Mackenzie, Pachakutiq welcomed her to his and Izel's team, much to Johnson's horror.
The latter questioned Johnson why she was still fighting, since they had power, while she suffered. While Mackenzie implored Rodriquez that he would never fight her, Pachakutiq asked why Johnson should continue fighting, who said that if she surrendered she would no longer suffer, but he told her that instead he would do everything to make her suffer and that he would select the incorporeal being for her, to use her flesh as a guest and devour her entrails and that in every single moment a fierce battle will rage within her, to which Johnson accepted with challenge.
As Sarge was speaking, Izel returned from the Fear Dimension, after reopening the portal, coming up behind Johnson, with the intent to kill her, but May, after closing the portal, also returned from the dimension and stabbed Izel with Sarge's Sword, saving Johnson's life, much to Pachakutiq's horror. She was then reduced to dust, causing the death of the Shrike and saving Rodriguez's life. May then passed the sword to Mackenzie, while Johnson transformed Sarge into his true form, keeping him busy long enough for Mackenzie to kill him with his own sword, cutting him in two, causing the portal to the dimension of fear close again.
Melinda May's Fatal Injury
While Sarge's plan with Izel to make Earth a new home for their people failed, he caused significant damage to Melinda May. After she killed Izel with Sarge's Sword, the fatal stab wound Sarge inflicted on her resurfaced since she was no longer in the Fear Dimension where life and death were meaningless. She was forced to be placed in a Cryo-Freeze Chamber before she succumbed to her injuries. Using a Healing Pod, the Chronicom anthropologist Enoch was able to heal her wounds, and she woke up prematurely. While healed, the injures inflected by Sarge and her time in the Fear Dimension left May feeling nothing emotionally.
May's relationship with Phil Coulson's Chronicom LMD self was strained at first, due to her new take on life, but was mainly because she had already went through the idea of hoping Coulson was alive with Sarge. And because of the way it ended, she refused to go through that pain again.
When Leo Fitz, Jemma Simmons, and Enoch created a Chronicom Life-Model Decoy version of Phil Coulson to aide them in their War Against the Chronicoms, they included the events he missed over the last year, which included Sarge and the trouble he caused them. When the LMD was activated, he started to remember Sarge stabbing Melinda May with his sword and felt brief guilt over it, as if he actually did the deed, before spouting about other events he lived through. When cornered by Wilfred Malick at The Krazy Kanoe in 1973, Coulson used Sarge's real name, dubbed "Patrick Kutik", as his alias, but proved useless, as Malick recognized him anyway.
Studied by the Enemy
When Nathaniel Malick, an anarchist working with the Chronicoms, was to do battle against Daisy Johnson, he studied all her battles over the years through the Time Stream, which included her final battle with Sarge at the Temple of the Forgotten.
Due to Phil Coulson's memories, Sarge's personality was made of anger and pain from losing his family through Izel's fault and it is the first two emotions that allow him to organize a campaign to hunt and kill her, no matter how ruthless he needed be to accomplish his goal. He felt love and peace for his family, before Izel took it away from him and then avenge them, for him it was the right thing to do, even if he knew very well that there were prices to pay and risks to run.
Sarge was also a ruthless killer: he killed anyone in cold blood who intruded on his mission to kill Izel and killed the Shrike inside their hosts without worrying about innocent life, even if he wanted the planets and their people safe from these parasites. Sarge also wanted to exterminate the Shrike with a Atom Bomb, to prevent the Shrike from infecting the Earth as they did with the other planets, but had no qualms knowing that the bomb would kill thousands of innocents.
He was also a expert manipulator to his enemies and his teammates. When Pax protested the loss of his friend Tinker, he encouraged him to continue their mission, despite the loss of his best friend and valid ally, telling him that dying are what friends were for. Another aspect of his manipulative ways was that he was not afraid to remain in prison, believing that he would would always find a way to turn it around and command his mission by forming an alliance. When it was obvious that S.H.I.E.L.D. was way out of their league in fighting the Shrike, he patiently waited and acted as if they outsmarted him until he could take advantage of their inexperience and take control.
Sarge was also not above betraying his own Squad and abandoning them if it would achieve his goal of destroying Izel and that nothing would slow him down. When he left Snowflake to die with the other S.H.I.E.L.D. agents, he apologized to, before using her outrage as a distraction to flee and later telling her that his betrayal was nothing personal, even though hearing it made her angry. He had also killed Pax, his fellow teammate, because he figured Jaco's sentiment to his friend would interfere with their mission. He always said that no one would slow them down or stop them on the mission to kill Izel, which Jaco didn't agree with.
Despite his ruthlessness nature, he had made a long-lasting friendship with Jaco, because he had thanked him for saving him from the destruction of his planet at the hands of the Shrike. Sarge, in turn, had considered him his best friend. However, despite their bond, Sarge's lack of loyalty eventually turned Jaco against him, leaving Sarge with no one.
After being killed by Izel and Daisy Johnson, Sarge's personality and Phil Coulson's merged and he was unable to separate the two sets of minds. This caused Sarge to inherit much of Coulson's heroic traits, such as being willing to sacrifice himself when it looked like he was becoming just like Izel. Sarge also adopted some of Coulson's humor, sarcastically asking Melinda May and Johnson if him shooting a Shrike host three times was overkill.
Pachakutiq's true personality was much colder and more cruel than his alter ego, as seen when he pierced Melinda May without pity or remorse, but he was very devoted to Izel and his people and was willing to do anything to help them get a new home on Earth, before Phil Coulson's memories took over him. He trusted Izel enough to allow her to search for the Di'Allas everywhere throughout the Galaxy, but at the same time he was very angry and petty with her for leaving him to rot in their world, despite Izel explaining his good reasons that he could not exist outside of it.
Another aspect of his personality was that he mocked his enemies and was ambitious, because they thought Coulson's body held him forever and that he was more powerful than Daisy Johnson could ever be. But in the end his boasting of his newly regained powers proved to be his undoing, because it was he who underestimated the teamwork of S.H.I.E.L.D., and it was this that allowed Quake and Alphonso Mackenzie to finally kill him.
Despite his true and cruel personality, Pachakutiq is still capable of love. For instance, he loved Izel greatly, despite his wrath and anger towards her for abandoning him in their world because of his emotional struggle. He is also forgiving towards her, as shown, he forgave her for leaving him in the Fear Dimesion. He also loves his people, and is willing to do whatever it takes for them to have physical bodies of their own. When May killed Izel, Packakutiq angrily swore vengeance and attempted to avenge her, only to be distracted by Johnson and killed by Mackenzie.
He is also capable of showing respect to his adversaries, as he commented on Mackenzie after defeating him, telling that he fought well, but in the end, S.H.I.E.L.D. will always lose.
Powers and Abilities
- Superhuman Strength: Sarge has demonstrated feats of exceptional strength, exceeding what a man of his size and stature would normally be capable of. He is roughly as strong as Mackenzie and was able to briefly pin down and overpower the S.H.I.E.L.D. Director, despite the fact that Mackenzie is much larger and more muscular than him. Once he was killed and brought back twice, his strength was enhanced significantly each time. After his first revival, he was strong enough to smack Johnson across the room, but by his second, he was able to send Izel, someone with equal power to his, hurling towards a stone column with a single punch and headbutt Johnson to the ground with ease. During his second battle with Mackenzie, Sarge was able to get the upper hand over him much easier and was only defeated due to Mackenzie killing him with his sword while he was distracted.
- Superhuman Durability: Sarge's body is much more resilient than a normal human's, to the point where he could survive multiple gunshots from the Izel-possessed Melinda May and instantly get back on his feet, showing little to no discomfort from his wounds. After getting his neck snapped by Daisy Johnson, he was able to recover after a short period of time. Once his true personality and potential awoke, Sarge as his true self, Pachakutiq, was able to completely withstand Johnson's Vibrational Shockwave with no discomfort. While fighting Alphonso Mackenzie, Sarge was able to withstand all of the Director's attacks, raging from using the Shrike Bullets without any blood being shed to shrugging off all of his melee attacks.
- Enhanced Reflexes: Sarge displayed enhanced reflexes compared to that of a normal human. When confronted twice by danger, Sarge was able to quickly pull out his Plasma Gun and fire point blank before his attacker could complete their task.
- Regenerative Healing Factor: Sarge can fully heal from severe injuries, such as gunshot wounds, in a matter of minutes. He quickly recovered after being shot multiple times by May; only minutes later, he appeared to be completely fine, with no visible wounds or scars at all.
- Power Augmentation: Each time Sarge has come back to life, his powers seem to increase. For example, his first death increased Sarge's strength to the point he was capable of putting a dent in a metal table. After his second, he was able to punch a reinforced door with enough force to tear it, and its mountings right off of the base walls.
- Longevity: Sarge's lifespan is significantly longer than a normal human's, as he has been alive for hundreds if not thousands of Earth years. Sarge's longevity also extended to that of his host, as the duplicate body of Phil Coulson never aged.
- Possession: Sarge is able to completely possess the bodies of others. He possessed a duplicate body of Coulson, which he has been inhabiting ever since. Unlike Izel, who cannot access the memories of her hosts, Sarge is able to incorporate his host's memories into his own; however, he clearly does not have control over his host's memories, as evidenced by the fact Coulson's memories clouded his own into thinking that Izel, his once lover, had killed his family and stole his memories of them.
- Shapeshifting: Sarge was able to willingly morph between his Coulson Human Form and his original incorporeal Pachakutiq Form. At first he couldn't control this ability, only being able to morph his hand or his face while in a state of anger, but when his true nature and potential finally revealed itself, Sarge was able to rapidly recover from any damages while shapeshifting and strike crippling blows to his adversaries.
- Expert Combatant: Sarge was an extraordinary warrior and hand-to-hand combatant, with hundreds of years worth of fighting experience, and the memory recall of all of Phil Coulson's fighting abilities. He was able to go toe-to-toe with Melinda May in the confined space of his truck before being defeated by the S.H.I.E.L.D. agent. When trying to take control of Zephyr One, Sarge battled the much larger Alphonso Mackenzie for an extended period of time before the S.H.I.E.L.D. Director eventually defeated him. He was also able to knock out an armed S.H.I.E.L.D. guard with relative ease. During the Battle at the Temple of the Forgotten, Sarge engaged in a second battle against Mackenzie and very nearly succeeded in killing him before they used Sarge's Sword to finally finish him off.
- Expert Marksman: Sarge is highly skilled with laser guns and combustion firearms. He shot and killed Fox with a single blast from his blaster sidearm, and he readily used Amit's shotgun to precisely shoot a convenience store's glass container. After transporting onboard Zephyr One, Sarge killed a S.H.I.E.L.D. agent point-blank. He also shot and killed Pax.
- "Seriously? I leave for three minutes, and the plan goes all to hell."
- Expert Tactician: Sarge is an efficient tactician and commander of his Squad. He coordinated multiple successful robberies, heists, and infiltration missions, and came up with intricate escape plans that allowed him to evade S.H.I.E.L.D.'s grasp several times over. He was also very skilled at outmaneuvering his enemies through secrecy and manipulation, allowing him to continually stay one step ahead of them. Additionally, he was able to put together an elaborate plan to destroy Izel with an Atom Bomb as soon as she arrived on Earth, which would have succeeded if Pax hadn't informed S.H.I.E.L.D. of his intentions.
- Plasma Gun: Sarge's main weapon was a plasma gun that he kept in his right holster. He used it to kill Fox after arriving on Earth and another S.H.I.E.L.D. agent on Zephyr One. While trying to take over the Zephyr, Sarge shot and killed Pax when it looked like he was going to become a distraction to their mission.
- Shrike Daggers: Sarge carried a case full of daggers that were capable of killing the Shrike. After arriving on Earth with his squad, he used them against the Shrike, including the one in Harold Simcoe and attempted use one on Deke Shaw, believing him to be a Shrike host. He gave up his supply of daggers to S.H.I.E.L.D. to create Shrike Bullets.
- Sword: Sarge had this sword during his entire campaign against Izel, trying to kill her with it, but failing every time. He was unaware how he became in possession of the weapon, but decided to ignore it. During the Battle at the Temple of the Forgotten, Sarge came close to killing Izel with the sword, but found he couldn't because his connection to her. After Sarge allied with Izel, he used the sword to kill Melinda May before sending it and her into the Fear Dimension as a sign to The First, Second, and Third.
- Winchester Model 1897: Sarge took this shotgun from Amit, the owner of Bob's Market, during a robbery, using it to shoot at a shelf both to test the weapon and intimidate the owner. Once he and his squad left, he took the weapon, but he gave it to Pax soon after.
- Plasma Pistol: Along with his Plasma Gun, Sarge had a plasma pistol that he kept in his back holster.
- Makarov PM: Sarge obtained this handgun upon arriving on Earth, and used to kill a man infected by a Shrike in front of Melinda May, by shooting him in the head, though it did not prevent the parasite from reviving the corpse.
- Smith & Wesson M&P: Sarge used one of S.H.I.E.L.D.'s handguns to shoot at Izel once he recovered from being killed by her, locating her inside the room where the Gravity Containment Device was kept. Sarge kept shooting at Izel despite the bullets did not harm her, until he ran out of bullets. Sarge was given another gun, outfitted with Shrike Bullets, that he used to kill a Shrike host while on their way to the Temple of the Forgotten. As he was ambushed by a group of hosts, he and Daisy Johnson killed them with their guns while Melinda May dealt with them using one of Sarge's Shrike Daggers.
- Shrike Bullets: Sarge gave his Shrike Daggers to Leo Fitz and Jemma Simmons, who melted them down to make into bullets, for easier means of defeating the Shrike. He used them against the parasitic race when he, May, and Daisy Johnson were tracking the Temple of the Forgotten.
- Spray Paint Transporter: Sarge and his squad used Spray Paint Transporters to get in and out of places during their campaign against Izel. After arriving on Earth, they used it to escape Charmont Jewelers from S.H.I.E.L.D.. Sarge later used it to get aboard Zephyr One and free Jaco and Pax from S.H.I.E.L.D. custody after he left his S.H.I.E.L.D. allies and Snowflake on his truck to die.
- Shrike Detector: Sarge and his teammates used this massive device to map the planet on which they were at the moment and indicate the position of all known Shrike hosts. Sarge was usually the one who operated the device on their missions. After arriving on Earth, and receiving more PEGs, Sarge used the Detector to get the position of the Shrike on the planet.
- Tracker: Sarge and his squad used this device to track down the current Shrike on the planet they were on so they could take them out. While searching for Izel at the Temple of the Forgotten with Melinda May and Daisy Johnson, Sarge used the tracker to find any Shrike that were close by. Though it had issues because of travelling through Wormholes for years. After he and May entered the temple, there was to much interference, so Sarge discarded it.
- Shrike Repeller: Sarge and his squad used a device that was capable of keeping the Shrike away from their truck by emitting a sonic pulse that disrupts their equilibrium.
- Shelter Charges: Throughout Sarge's campaign, he and his squad equipped themselves with charges able to put up a force-field to protect themselves from enemy combatants. During Sarge's takeover of Zephyr One, he, Jaco, and Pax used these charges to keep Yo-Yo Rodriguez from interfering with her speed.
- Atom Bomb: During their mission to Earth, Sarge utilized an Atom Bomb to destroy Izel once and for all by ramming his truck into a Shrike Tower with the bomb still in it.
- Truck: Sarge used a truck as his squad's main base of operations when they travel to different worlds. He utilized his truck during their mission to Earth during the Robbery of Charmont Jewelers and his attempt to recruit Melinda May. He planned on ramming the truck into a Shrike tower with an Atomic Bomb before S.H.I.E.L.D. stopped him.
- Temple of the Forgotten: After rejoining Izel, Sarge was assigned to guard the entrance to the Fear Dimension from S.H.I.E.L.D. while she stoped Melinda May from interfering with their plans in their world. He was soon confronted by the agents, and battled both Alphonso Mackenzie and Daisy Johnson, before being killed by the former with his own sword.
- Lighthouse: After Sarge and Snowflake were captured by Melinda May they were taken to the Lighthouse where Sarge was interrogated by Alphonso Mackenzie about his identity and the Shrike. However, after it was established that S.H.I.E.L.D. was unequipped to handle the Shrike alone, they were forced to free Sarge and let him take charge in dealing with the parasitic race. Sarge was soon a prisoner in the Lighthouse once again after he was captured while trying to take over Zephyr One. He was shot four times by Izel (in May's body) before he recovered and was returned to his cell.
- Zephyr One: When Sarge's hijacking of Zephyr One ended in failure, he was place in a Containment Module until they returned to the Lighthouse to be placed back in his original cell.
|Appearances for Sarge|
In chronological order:
In the alternate timeline:
In the original timeline:
- Pachakutiq, or Pachakutik, is a concept from the Quechua people meaning "change of the sun" and refers to the "rebirth" of the Earth after the end of an era.
- Sarge is the third main antagonist of Agents of S.H.I.E.L.D. who was created specifically for the series, the first two being Jiaying and Kasius.
- Sarge is the third of three main antagonists to neither be an Inhuman or to have ever been affiliated with HYDRA, the first and second being Eli Morrow and Kasius.
- In the episode Window of Opportunity, it is implied that Sarge dislikes worlds that use paper bills as currency.
- Sarge had the longest tenure as a main antagonist on Agents of S.H.I.E.L.D., having been one for twelve episodes of season six.
Behind the Scenes
- In an interview, Clark Gregg described his role of Sarge as the "anti-Coulson", saying "'Phil Coulson was never comfortable much with collateral [damage]. This guy, as the kids say, he has no sh—s to give." When asked what it was like switching roles from Coulson to Sarge, Gregg described it as "a different job [he] got."
- It has been noted that Pachakutiq's true form bears a strong resemblance to Ord, a villain introduced in Joss Whedon's Astonishing X-Men. Jed Whedon and Jeffrey Bell have admitted that Pachakutiq's appearance is loosely based on Ord, though they took care to make sure the resemblance was not too strong, as they are legally prohibited from featuring or mentioning anything related to the X-Men in Agents of S.H.I.E.L.D..
- Todd Bloomer and Ross Kohnstam were stunt doubles for Clark Gregg in the role of Sarge.
- Sarge and Lance Hunter are the only new characters who are credited as main characters in their first appearance.
- Sarge was the fourth main antagonist to be credited as a main character followed after Grant Ward, Hive, and Holden Radcliffe.
- Sarge is also the only main antagonist to be credited as top billing.
- In the comics, Sarge was an alias used by many people, namely Nick Fury Jr.
- Agents of S.H.I.E.L.D.: 6.01: Missing Pieces
- Agents of S.H.I.E.L.D.: 6.02: Window of Opportunity
- Agents of S.H.I.E.L.D.: 6.04: Code Yellow
- Agents of S.H.I.E.L.D.: 6.05: The Other Thing
- Agents of S.H.I.E.L.D.: 6.07: Toldja
- Agents of S.H.I.E.L.D.: 6.08: Collision Course Part One
- Agents of S.H.I.E.L.D.: 6.10: Leap
- Agents of S.H.I.E.L.D.: 6.11: From the Ashes
- Agents of S.H.I.E.L.D.: 6.12: The Sign
- Agents of S.H.I.E.L.D.: 6.13: New Life
- Agents of S.H.I.E.L.D.: 5.12: The Real Deal
- Agents of S.H.I.E.L.D.: 6.03: Fear and Loathing on the Planet of Kitson
- Agents of S.H.I.E.L.D.: 6.09: Collision Course Part Two
- Agents of S.H.I.E.L.D.: 7.01: The New Deal
- Agents of S.H.I.E.L.D.: 7.02: Know Your Onions
- Agents of S.H.I.E.L.D.: 7.06: Adapt or Die
- Agents of S.H.I.E.L.D.: 7.13: What We're Fighting For
- Agents of S.H.I.E.L.D.: 7.05: A Trout in the Milk
- Clark Gregg explains his "ruthless" new character Sarge
- How AGENTS OF SHIELD’s Clark Gregg is Breaking Bad as Sarge
- Did Agents of SHIELD Just Slyly Introduce an Astonishing X-Men Villain?