The Kree Watch Commander was a high-ranking member of the Kree Watch in 2091 serving under Kasius in the Lighthouse. He was killed by Leo Fitz during the final battle of the Lighthouse.
Biography[]
Kree Watch[]
Successful Renewal[]
- "A life spent...
"A life earned!" - ―The Kree Watch Commander and the Lighthouse residents[src]
Before beginning a Renewal, the Commander ordered his men to remove the children during a Metrics scan. Once finished, the Commander delivered the results to Sinara to see who would be chosen for the Renewal. One of his men handed him a shotgun, which he promptly placed on the ground. He then recited the Lighthouse's rule with the Humans before leaving with the other Kree. The Renewal soon commenced.
The Commander took his men to clean up the dead Humans in the aftermath. Entering Grill's management, the Commander found the dead body of Holt. He asked Grill if this was the last life owed, to which Grill said yes. The Commander then checked the Metrics of the Humans present and found an anomaly in one. When questioned, Grill vouched for the stranger. The Commander asked where they were stationed, and the stranger told him salvage. When Grill told the Commander the strangers owed him a debt, it was enough for him to agree and leave with his men.[1]
Inhuman Ceremony[]
Starting another Inhuman Ceremony, to see if the teenagers possessed the Inhuman marker, the Commander ceased the boy, Flint. As the ceremony began, the Commander stood by Vicar. The only Human that was affected was Flint. The boy's coccoon then broke. The Commander and the others were surprised to see that the boy vanished. As the Kree searched for Flint, the Commander suggested to Vicar that the boy's powers were to disappear. Vicar dismissed his idea. Believing it was something else. Vicar soon killed Tess, believing that she was conspiring against them, which would have led to Flint's disappearance. The Commander then levitated the corpse with a Gravity Puck, with a sign saying "BRING THE INHUMAN".[2]
Hunting Flint[]
The Commander and Vicar then waited for any information on the whereabouts of Flint. Due to Tess' death, Flint surrendered himself to them. The Commander searched Flint, only to find rocks. However, much to the Commander's horror, the boy formed the rocks into a dart and shot it right through Vicar's right eye. The Commander was hesitant to attack Flint, only for Sinara to show up and knock him out. When the Commander started to alert command, Sinara halted him, saying Flint's bait for the others.[3]
Taking Zephyr One[]
- "No life forms detected."
- ―Kree Watch Commander[src]
The Kree Watch soon took control of Zephyr One once the escaped Humans returned. The Commander went on board along with Kasius and Hek-Sel. The first thing they find, however, is the dead body of Sinara. Much to Kasius's horror. Hek-Sel then ordered the Commander and his men to search the ship. After searching the ship, the Commander reported that there were no life signatures on board and departed.[4]
Deception[]
- "Submit and avoid pain!"
- ―Kree Watch Commander[src]
The Commander took his men to find the S.H.I.E.L.D. agents on the lower levels. Coming across Leo Fitz, Jemma Simmons, Alphonso Mackenzie, and Flint, he offered them the chance to surrender, before he and his men's heads were sliced off by Fitz's trip wire.[4]
Powers[]
- Kree Physiology: As a Kree, Kree Watch Commander possessed various superhuman powers that were the same among all Kree.
- Superhuman Strength: The Kree Watch Commander was superhumanly strong and possessesd great physical strength. THis allowed him to gain the rank of watch commander.
- Superhuman Durability: Kree Watch Commander's body is very resistant to injuries. However, his neck was completely sliced in half by a trip wire.
- Superhuman Agility: Kree Watch Commander naturally has great agility, despite what his physique might suggest. This allows him to be a formidable opponent.
- Superhuman Stamina: The Kree Watch Commander was able to battle for a very long time without getting tired.
- Superhuman Reflexes: The Watch Commander had tremendous reflexes. However, he did not expect the trip wire to come, which ultimately killed him.
- Regenerative Healing Factor: As with all Kree, Kree Watch Commander possessed a healing factor which allows him to recover from injuries in a much short time. However, he could not regenerate severed limbs, causing him to die when decapitated.
- Longevity: The Watch Commander's physiology allowed him to live for a very long time while aging slowly.
Facilities[]
This section requires expansion |
- Lighthouse: To be added
Relationships[]
Allies[] |
Enemies[] |
Appearances[]
In chronological order:
- Agents of S.H.I.E.L.D. | Episode 5.02: Orientation Part Two
- Agents of S.H.I.E.L.D. | Episode 5.06: Fun & Games
- Agents of S.H.I.E.L.D. | Episode 5.07: Together or Not at all
- Agents of S.H.I.E.L.D. | Episode 5.10: Past Life