Sarge

"I've been to a lot of worlds. Some good, some garbage. But I've never been to one where people recognize my face."

- Sarge to Melinda May

Pachakutiq is a non-corporeal entity whose memories were disarranged after he possessed a copy of Phil Coulson created by the White Monolith, Black Monolith and Grey Monolith. The confusion of dealing with multiple memories led him to incorrectly believe that Izel had killed his "family" and erased his memory. Adopting the alias Sarge, he led a squad on a mission to wipe out Izel and her parasitic race, the Shrike.

Sarge and his team soon arrived on Earth, but came into conflict with S.H.I.E.L.D., who recognized him as Coulson. After being captured, S.H.I.E.L.D. was forced to work with Sarge and his crew to stop the Shrike before he betrayed them and Snowflake. Sarge was eventually recaptured where Izel (in Melinda May's body) severely injured him to reveal who he really is.

Possession
"This human body arrived. It had form. You took it over and lost yourself, lost me."

- Izel to Sarge

Pachakutiq was once a non-corporeal entity from the Fear Dimension who was the lover of Izel. In a completely different time and place, a copy of Phil Coulson was created when the monoliths were destroyed while in S.H.I.E.L.D.'s ownership and was sent to Pachakutiq's home planet. Pachakutiq attempted to take over the body by means of spiritual possession.

When this happened, Coulson's memories conflicted with Pachakutiq's and in his confusion, he believed that he had lost his family and memories to Izel. He grew hostile towards Izel and, when she also took a corporeal form, chased her and her parasitic Shrike race, adopting the name, Sarge. When he eventually remembered his name, he came to believe the term was instead an event that signaled the end of everything.

Seeking Revenge
"She took my family from me. I won't stop until she pays for that."

- Sarge

Sarge started a campaign to hunt down and eliminate Izel and the Shrike and formed a crew of mercenaries from different worlds to help him with his task in traveling across the universe to different planets and kill Izel, the Shrike, and anybody infected by them. He rescued Jaco after the Shrike destroyed his family and planet, creating a strong bond between the two.

Destruction of Chronyca-2
"End of the line! Let's get out while we still can!"

- Sarge to his crew

During their crusade, they tracked Izel to Chronyca-2 and took out her crew. Unfortunately, they arrived too late as the Shrike had already began to destroy the planet. Izel managed to escape and Sarge's crew were forced to flee the planet before its ultimate destruction.

Clearing a Path
"You're... you're from S.H.I.E.L.D." "Never heard of it."

- Fox and Sarge

Their next destination was Earth. Sarge's subordinates: Snowflake, Jaco, and Pax, successfully made it through the portal to Earth and mourned the death of their fellow teammate, Tinker, who died due to crossing an unstable portal through a concrete wall. After finding out that Sarge would be arriving at the same place where the Museum of Natural History was built, they decided to blow it up so that Sarge could easily pass through without any issues. However, as they were about to finish the task, S.H.I.E.L.D. interfered. Snowflake was sent to distract them while the other mercenaries finished the job. When the team successfully blew up the museum, the portal opened. Sarge drove his truck and smashed through several S.H.I.E.L.D. SUVs before exiting out through the back of the truck and confronted Fox, demanding him to release Snowflake. Fox hesitated, believing he was Phil Coulson, and told him he is from S.H.I.E.L.D. Having no qualms, he executed Fox and proclaimed that he never heard of S.H.I.E.L.D., before leaving with Snowflake.

Getting Supplies
"You can tell a lot about a world by its currency. What have we got?" "Paper. With faces on it." "Great. One of those."

- Sarge and Pax

In need of supplies, the four robbed a convenience store in Ohio. While Pax held Amit at gunpoint, Sarge and the others took what they found interesting. After tasting a smoothie, Sarge ordered to know what kind of currency Earth and was unimpressed when Pax revealed it as "paper with faces on it". Noticing the owner eyeing his shot-gun, Sarge advised against it and tested it out. Seeing that the inhabitants still used combustion, Sarge deduced that the world will be "child's play" and ordered his crew to vanish. Before leaving, Sarge took the radio. As they headed to Sarge's Truck, Sarge handed Pax the shot-gun. They then drove off and activated the truck's camouflage.

Tensions in the Squad
"See? You were right, Pax. This rock has it all. Now, are you good to come with me, secure the exit while these two scout the site? Or should we discuss that, too?" "No. I'm good. I'm just I'm sorting through it. Tinker died. He was a friend." "That's what friends are for."

- Sarge and Pax

Arriving at a shipping yard, Sarge told Pax to "cope" with Jaco breathing in his home's atmosphere. Snowflake then showed Sarge a magazine of what the inhabitants wear to blend in. However, to Sarge's dismay, they learned that they had no more PEGs to power an energy cannon because they were on Tinker when he tried crossing over. Things started to heat up, as Pax blamed Sarge for Tinker's death, believing they all should've been with Sarge in his truck. Sarge noted if they had done that, they'd all be trapped in the Museum of Natural History. After the disagreement sided, Jaco found a jewelry store in which they could use to find the crystals, pleasing Sarge. Sarge questioned if Pax was up to securing their exit, but his teammate assured he was and explained that his friend's death got to him. Sarge simply told Pax that dying is what friends are for.

Checking the Area
"You know, why not take a breath here? This place has sugar water, blue sky. Maybe kick back before it's reduced to ash." "Sounds like powering down." "Or charging up, right? I mean, didn't you ever take a load off back in your home turf, your past life or whatever?"

- Pax and Sarge

Arriving at the containment unit site, Sarge and Pax check the area to ensure that it was a good stop for the escape route. Sarge noted that it was good to have breathable area once again, while Pax noted that it would be a shame to see Earth be destroyed, as they discussed if there would be any resistances from the area, to which Sarge then confirmed that this would be the ideal area for their mission to go ahead, claiming it would be fun.

Pax commented that each member of their crew had their unique definitions of the word fun, as Sarge had then noted that Pax would undoubtedly bore him with his definition. Pax tried to convince him to settle down on Earth before it's destroyed. Sarge disagreed. Pax started questioning if Sarge had allowed himself to relax back on his home planet in his past life, noting that one day Sarge would have to tell them about his past, although Sarge had made it extremely clear that he was not interested in sharing this information with anybody. The two then ran into a security guard, where Pax tried to talk their way out, to no avail. Sarge then attempts to shoot him just as he and Pax disappeared.

As they set up their robbery plan, he ordered Jaco to keep an eye on Pax, who told him that eventually everyone cracks. Sarge then noted that it might not be a bad idea for them to begin looking for someone who could replace Pax in their team. Sarge then sprayed a wall with red paint in the shape of a portal. Sarge and Jaco were then joined by Snowflake, who handed Sarge a gun which would only need some PEGs to work correctly, as Sarge gave his crew their orders before they departed to begin the robbery.

Robbery of Charmont Jewelers
"Right now, you're sizing me up, wondering how much paper money a guy like me has to spend. Could be a big sale. Your heart rate goes up a little. Can you feel it?" "We always do our best to meet our customers' needs." "Oh, don't worry about me. I'll be leaving satisfied. Worry about you, your heart rate, because it's about to go nuts when we rob this place."

- Sarge and Dana

While Jaco remained in the truck, Sarge led Pax and Snowflake into robbing Charmont Jewelers. He spoke with the manager Dana about their merchandise and learned about their vault. Sarge then revealed he and his crew were going to rob them and advised Dana to not do anything stupid. Sarge then watched as Snowflake killed two guards, noting that was more violent then he wanted. Noticing Dana triggered the silent alarm, he remarked that she did something heroic and the three led her to the vault. Dana got them into the vault as Pax sealed them in. Sarge ordered Snowflake not to kill Dana and sprayed another red portal entrance on the wall. It opened to the truck where Jaco was waiting. The four started looking for PEGs, but couldn't find any. Noticing S.H.I.E.L.D. was trying to get in, Sarge tried to get information out of "Da-Na", who finally revealed that the crystals they were looking for were in the bottom shelf. While the others grabbed the rest, Sarge went back into the truck to examine the crystal. Sarge headed outside to test the cannon with the crystals they had. However, just as he was about too, he noticed the Dana escaping and returned to find Jaco and Snowflake fighting Melinda May, becoming annoyed by their incompetence. When May called him Phil Coulson, it confused Sarge just as Snowflake slides the portal underneath May and he closes it so they can escape. As they drove off, Jaco questioned Sarge about "Coulson," only for him to say that it rings a bell. Having used all of the Crystals that they had stolen from Charmont Jewelers, the crew were able to power up their guns, as Jaco joined Sarge in stepping back outside to test whether or not they had been successful. Looking up, Jaco noted that Earth had some nice stars, although Sarge insisted he had seen better throughout the universe. As Sarge fired a blast of energy into the skies, Jaco questioned how many targets there would be, as he looked on his scanner and found multiple targets all across the world before Sarge had then told him to go make a mess as they departed together.

Assassination of Harold Simcoe
"I've been looking all over for you."

- Sarge to Harold Simcoe

Having begun tracking the Shrikes, Sarge and his crew headed to Reno to kill the Shrike inside Harold Simcoe, who was heading to South Sioux City. Sarge and Snowflake waited as Jaco and Pax forced Simcoe into an alleyway. Sarge stepped out and pinned Simcoe against the wall, noting that they had been looking all over for him. Sarge drew a blade and stabbed Simcoe in the chest, killing the Shrike hidden inside his chest and causing crystals to shoot out of Simcoe's body. Once Simcoe was dead, Sarge then turned to Jaco as he questioned who their next target was going to be.

Attack on Deke Shaw
"You're a real talker, but you're not from here and you shouldn't be here, so I got to take you and make you sing."

- Sarge to Deke Shaw

Sarge and his crew went after their next target, Deke Shaw, at Silicon Valley, passing by Sequoia on their way in. Sarge talked with Lindsay and insisted he had an appointment with him and waited in the conference room. When Shaw finally arrived, Sarge greeted him like he did Harold Simcoe before pulling out his knife. After Shaw cheerfully referred to him as Phil Coulson, Sarge halted his attack on Shaw to learn more about Coulson. Sarge agreed with what Shaw was talking about with his company. Shaw started asking questions to Coulson's survival, but Sarge told him he had no idea, but went along with his idea of them wiping his memory. Sarge then requested Shaw tell him what he knows. Shaw talked about all his heroism, but Sarge told him he had no memory of it. When Shaw asked how his grandparents were, Sarge talked about them as if they were on their deathbed. Shaw continued to ask questions about Melinda May not leaving his side and how "Agent Doug" was, but eventually Sarge knew the jig was up and grabbed Shaw's arm as he tried to flee. He pointed the knife and Shaw's throat and told him he was coming with him because he was a talker. Shaw acted quickly and stabbed Sarge's left hand and ran off, with Sarge telling him he was already dead. Sarge walked up to Jaco and Pax as the whole building was in a panic after Pax killed Ray, while he bandaged his hand. Jaco informed Sarge that Shaw's signal was different from the others and listened as he contemplated normality and strangeness. Sarge told the duo that Shaw was a talker and split off to find him. Sarge followed Shaw to a workstation and told him that there was no use hiding when he's hunted his kind his whole life. When Sarge referred to himself as his "old friend Coulson", Shaw angrily told him he wasn't Coulson. Sarge followed the sound of Shaw's voice as he ranted, only to be fooled by a speaker. Sarge was then temporarily blinded when Trevor Khan arrived to save Shaw and throw flash grenade at him. After Sarge recovered, he regrouped with Snowflake and had May at gunpoint before she could take Snowflake captive. Sarge stopped Snowflake from killing May and told the angry S.H.I.E.L.D. agent that she was coming with them. The duo got their captive to the truck while Jaco and Pax were captured. Snowflake informed Sarge they were in the clear as he sat in the back with the dizzy May.

Capture of Melinda May
"The Shrike are cancer. I'm going to make sure this is the last planet they ever infect." "How do you plan to do that?" "To stop the spread, you cut off the limb. When their creator arrives, I'm going to burn it all down."

- Sarge and Melinda May

Feeling as though Melinda May had "violent tendencies", Sarge drugged her to keep her docile. As May woke up from a dream, Sarge greeted her. When Snowflake parked the truck in an abandoned junkyard, Sarge instructed her to "bag and gag" a target that was close. Sarge reminded her that with Jaco and Pax captives of S.H.I.E.L.D., she was all she had left. Snowflake vowed not to let Sarge down a left the truck. After Snowflake was gone, Sarge told May that he was going to sway her to join his crew. Sarge started examining his weapons, as May glared at him. Seeing May's fury, Sarge compared her to Snowflake before walking over to her with a case full of his Shrike knives. He talked about all the worlds he had been on but was amazed to find himself on a world where the inhabitants recognized his face. He pulled out one of his knives and detected that May's hatred towards him outweighed everyone else's. He then sat across from her. Sarge questioned May on Phil Coulson's death and asked if she had killed him. Realizing that May was actually in love with Coulson, Sarge mocked his death. May then promised to make Sarge's death hurt, but the mercenary was unfazed and resumed his questions. Sarge asked if Coulson was a Synth or Shapeshifter, but didn't believe May that Coulson wasn't an impostor. Sarge than listened as May listed everything she knew about Coulson, but was called away as Snowflake reported back with their target. Sarge then bagged May to bring her to Snowflake. Arriving at their destination, Sarge took the bag off May and said she was to kill the man restrained in front of her. Sarge pulled a Shrike knife from his pocket and instructed May to aim for his rib cage. May tried to calm the hostage down before Sarge executed him. Insuring May will be fine, Sarge and Snowflake left her in the room with a Shrike knife and the keys to her cuffs. After May had successfully killed the Shrike within the man, Sarge and Snowflake came back in and congratulated her. Bringing May back to his truck, Sarge started to explain what the Shrikes were and what their mission is. Sarge told the agent that the Shrike could make their host go nuclear if left unchecked. At this point, May realized that Sarge was trying to stop the Shrike and the reason they went after Deke Shaw was because he was detected on their scanner as something that was foreign to Earth. Sarge asked what Shaw was, to which May responded as "exhausting". Sarge then explained Pachakutiq and how it will mean the death of everything. Sarge then went on about Izel and how he's been hunting her for over 100 years because of being to planets that traveled at lightspeed. After May dozed off for a moment, she asked Sarge to repeat the last thing he said. He informed her that he was going to stop the Shrike and their creator by burning the world down when he got here. Relieving Snowflake of driving duty, Sarge was caught off guard when May tried to strangle him with her cuffs. Sarge tried to loosen May's grip by swerving the truck before hitting the brakes, causing May to let go. Sarge and May got into a fight, of which it looked like May was winning, before Sarge turned the tide and tried to strangle her. As he mocked her lover, May got loose and unleashed all her fury on Sarge, knocking him unconscious. May then cuffed Sarge to the door and took him and Snowflake back to the Lighthouse.

Bargaining with S.H.I.E.L.D.
"I'm prepared to protect my people from whatever's coming." "Your people? They keep looking at me. Might want to get used to that." "And why's that?" "Because by the end of the day, I'll be the one in charge."

- Alphonso Mackenzie and Sarge

Arriving at the Lighthouse, Sarge and Snowflake were taken to its lower levels be Melinda May. Stopping on a floor, May took Sarge with her and ordered the "chatterbox" to be taken to the holding cells. Before leaving with May, Sarge told Snowflake no to let the fire go out. On their way to the control room, Sarge noticed all the looks the agents were giving him and smiled. When the two reached the control room, Sarge was met with awkward tension from the agents present. Breaking the silence, Sarge mocked May's affection for Phil Coulson and questioned the others' relation to him. Daisy Johnson, feeling overwhelmed by Sarge's appearance, left. Sarge asked if she had "daddy issues" before Deke Shaw called him a "tool" and followed Johnson. After Sarge noted the emotion in the room, Alphonso Mackenzie ordered Sarge share what he knows. Sarge had May tell them what he told her about the Shrike and Izel. When they started to discuss the Shrike's hosts, he found out they removed his blade from Harold Simcoe's body too soon and put Keller's death on them. Yo-Yo Rodriguez threatened Sarge in retaliation before Mackenzie calmed her down. Realizing Mackenzie was in charge, Sarge urged him to release him to prevent everyone's deaths. The Director refused and ordered Sarge to be locked up. Mackenzie began to interrogate Sarge, but he refused to give anything up, claiming Mackenzie wasn't ready. Mackenzie demanded Sarge's actual name, but the mercenary didn't care what he called him. Mackenzie brought up Fox and how he murdered him, but Sarge defended his actions. Mackenzie then brought up Chronyca-2's destruction, only for Sarge to again urge him to let him go to stop the Shrike's creator. Mackenzie wasn't buying it and was determined to protect his people from Sarge and the Shrike's creator. Sarge took note of all the agents staring at him and told Mackenzie to get used to it as he believed he'll be in charge by the end of the day. Later, Trevor Khan took Sarge to Mackenzie's office, where Sarge met the holographic image of Coulson. Sarge studied the hologram before Mackenzie entered the room. Sarge wasn't phased by his double's hologram and told Mackenzie he was going to enjoy taking him down. Mackenzie started talking about Coulson's morals and compared them to Sarge's. Mackenzie revealed that Jaco was ill and asked Sarge to cooperate with them so Jaco can receive medical treatment. Sarge seemed not to care and simply told Mackenzie that maybe Jaco's time had come. Sarge was taken back to his cell, where Mackenzie later visited him again. Sarge continued to believe he will be free soon, only for Mackenzie to reveal that Jaco's was taken out when he tried to escape. Sarge still didn't seem concerned and listened as Mackenzie told him that they had captured two Shrike using his tracker. Sarge sarcastically congratulated Mackenzie and smiled to himself. When the agents encountered difficulties with the Shrike on Zephyr One, Mackenzie had Sarge brought up to the control room for assistance. He mocked their mission and warned them of the upcoming war. Mackenzie demanded to know what the Shrike were up to, to which Sarge revealed the destruction of the Zephyr. Furious, Mackenzie pushed Sarge up against the wall and demanded to know how to stop them. Sarge deemed he already showed them by stabbing his blade into the host's body but claimed it was far too late because of their desire to save the hosts. Hearing from May that they lost an agent and the hosts, Sarge urged them not to jettison the Containment Module containing them or else they will feed off the life of Earth. Mackenzie begged Sarge to tell them what to do, only for Sarge to make demands; his crew and his truck. Giving in, Mackenzie agreed and Sarge told them that could stop them. After they succeeded in destroying the two Shrike, everyone reluctantly turned to Sarge for guidance on what to do next, much to the mercenary's glee.

Unlikely Alliance
"Your world is about to be destroyed. The only two questions that matter are how to stop the monster and how to survive if we fail. She's coming."

- Sarge to Daisy Johnson

After the S.H.I.E.L.D. team returned in Zephyr One, Sarge insisted they stop wasting his time if they want to save Earth, much to Daisy Johnson's weariness of Sarge's intentions. Sarge turned Alphonso Mackenzie and demanded he lives up to their deal and gives him his truck and his crew. Mackenzie assured he'll live up to their deal once Sarge tells them his plan. Sarge simply said he's going to stop the end of the world, much to the disbelief of the others. Melinda May and Yo-Yo Rodriguez questioned how the Shrike could destroy a planet, only for Sarge to tell them that they're preparing the planet for their creator and demanded his truck and crew again. Mackenzie still wouldn't budge. To ease his mind, Sarge revealed his plan to rendezvous with the Shrike at a certain location so he can kill their creator when it arrives. Hearing part of Sarge's plan, Mackenzie finally gave Sarge his keys to his truck but told him that May and Johnson would be going with him and one of crew members to the location. Sarge denied the arrangement and simply stated he'll watch their world be destroyed instead. Calling Sarge's bluff, Mackenzie was certain that Sarge wouldn't have come all this way to fail again. Seeing Mackenzie at a point, Sarge demanded two members, but the Director wouldn't budge on one. Sarge questioned how long their banter would continue, only for Mackenzie to reveal he want two here as an insurance policy that Sarge will come back. Mackenzie then told Sarge that once their shared mission was complete, they were to have a real conversation on Sarge's origins. Giving in, Sarge picked Snowflake. Being accompanied to his truck by May, Johnson, and two S.H.I.E.L.D. agents, Sarge ordered Johnson and May to stay out of his way and ordered the other two agents to leave. Once they left, Sarge questioned their ability to get along, with May assuring he was in charge. Sarge recounted what May could do and asked Johnson what her abilities were. Johnson said she was merely a hacker for computers, much to Sarge's annoyance. He asked her if she was good in a fight, to which she acknowledged. Mackenzie then arrived and asked if Sarge was ready to depart. Sarge claimed he was only after Mackenzie was off his truck. Mackenzie agreed and told Sarge they'll be ready if they need them. Sarge, however, deemed they wouldn't, as his Shrike Repellent started malfunctioning. Furious, Sarge insisted he needed Pax to fix the Shrike Repellent or else the Shrike would be all over them once they arrived at the location. Mackenzie suggested Deke Shaw to join the mission to fix the device and Sarge reluctantly agreed. Once Shaw boarded the truck, Sarge had Snowflake get off of him and demanded to know how long it would take to repair the device. Shaw declared he would have it working in a couple of hours. Sarge then ordered Johnson to follow him to the front, but she assured him she was fine in the back. Sarge claimed he needed an extra pair of eyes and since Shaw was busy and he didn't trust May, she was his only option. Johnson tried to get him to take Snowflake, but Sarge declined, wanting her to keep an eye on May and Shaw. Breaking, Johnson agreed and sat next to Sarge as he contacted Mackenzie and informed him that they were heading out. Hours later, Sarge grew tired of Johnson staring at him and joked about his good side. Johnson then asked if Sarge was bothered by him resembling Phil Coulson, but he claimed he wasn't as he felt flattered that Coulson "stole from the best". Johnson revealed that it wasn't just them looking alike, but having the exact same DNA. Sarge wasn't phased, claiming that it was just random, as he's seen a lot of random over the years. Johnson continued to question Sarge, he grew annoyed and told her to focus on stopping "her" from destroying their world. Johnson asked if it happened to his, only for him to state it doesn't matter, as everything he cared about was gone and he was going to kill "her". Noticing Sarge keeps referring to the Shrike's creator as her, she asked for her name. Sarge answered with Izel. Sarge grew tired of Johnson constant questions and told her to go to the back. As they were reaching the rendezvous point, Sarge noticed the Shrike Repellent wasn't working and slammed on the brakes. He made his way to the back and found that Snowflake and Shaw had sex. Annoyed, Sarge demanded to know why the device wasn't working and threatened Shaw by chocking him. At May's request, Sarge let Shaw go and angrily ordered him to fix the device. He turned around to May and Johnson and asked if they were hungry. The three settled down and Sarge talked about his crew's history with Izel. He went on about how they tracked her to Chronyca-2 and killed her crew, but she vanished before they could kill her. When May accused Sarge of destroying the planet, Sarge argued it was Izel and that they arrived too late to stop it. May asked what Izel's motives were and Sarge said it was hatred for all living things. When Johnson wanted to know what his motives where, he revealed them as hatred too; that he will kill Izel for killing his family. Changing the subject, May asked how Sarge planned to kill Izel. He got up and revealed a sword he planned to plunge into Izel. May and Johnson didn't believe him and demanded to know what Sarge wasn't telling them. Feeling as though they were hiding something from too, Sarge tried attacking Johnson with the sword, only for her to use her Inhuman powers to quake it away. Intrigued, Sarge questioned her earlier statement of being a hacker, before Sarge's tablet went off. He told them that the end was coming and they continued to the rendezvous point. Finally arriving, Sarge, May, and Johnson watched as the Shrike's hosts formed a giant tower. Sarge explained its purpose of once Izel arrives, it will grow big enough to spread a swarm all over the planet and destroy everything. They contacted Mackenzie of their current status, who in turn informed them of a ship in Earth's obit and that it might be Izel. Sarge began sharpening his sword as Johnson asked how Sarge was to get close enough to kill Izel. Sarge revealed he would plow right through the tower to weaken her. Then, once she gets off her ship, he would stab her through the heart. The two agents were not so confident in Sarge's plan but asured them of an insurance policy. At that moment, Shaw arrived with the repaired Shrike Repellent and Sarge deemed it was time to end Izel once and for all. Unknown to the others, Sarge intended to ram the truck with an Atom Bomb that would destroy everything within 200 miles. After Sarge got the truck in auto drive, he headed to the back to find May and Johnson pointing weapons at him, and Snowflake tied up. They revealed to him that Pax squealed and demanded to know where the bomb was, but Sarge denied the information and told Johnson not to use her quake powers or else she would set it off. He then apologized to Snowflake and fled to the top as she screamed, distracting the others. Sarge made it to the top of the truck and stared at the tower before walking to the middle of the truck where a red portal paint circle was waiting for him. He knelt down and activated the portal which activated the other portal in Jaco's jacket. He arrived on the Zephyr and shot the agent standing guard. He greeted Jaco, who was in a Containment Module. He teammate informed him that they were on Zephyr One, not their base, but Sarge claimed it was better. He then stared at the chained Pax and joked about why they hadn't done that sooner.

Hostile Takeover
"Jaco and I will take the bridge. Pax, you lock down the engine bays. Then we get this ship out of here before the warhead blows."

- Sarge

Now on Zephyr One without S.H.I.E.L.D. knowing, Sarge started giving orders; he and Jaco would secure the bridge while Pax take the engine bay. He handed them their weapons and was informed that Yo-Yo Rodriguez had enhanced speed. Sarge wasn't concerned and pulled out Shelter Charges that would create a field that would stop Rodriguez from interfering. Jaco then questioned Sarge on Snowflake's whereabouts, but Sarge lied about abandoning her and instead told him that she didn't make it out in time. He went on to say that they owed it to their teammate to complete the mission and capture the Zephyr, motivating Jaco and Pax. the remaining squad members then separated to their respected assignments to take Zephyr One. Sarge and Jaco made it to the bridge where the latter wounded Diaz and Sarge held Alphonso Mackenzie and Davis at gunpoint. Sarge mocked Mackenzie's inability to see this coming and took his weapon. As Jaco activated the Shelter Charge, Sarge went on to tell Mackenzie to be grateful that the threat to their world would soon be destroyed and he and his team would be gone in the Zephyr. He then told the Director that the charges were in case his "fast friend" tried anything stupid. He then handcuffed Mackenzie to prevent him from doing the same. Sarge explained the situation; Mackenzie's crew does what he says, or he kills Diaz. He then ordered them to turn the Zephyr around, to which Mackenzie relaid to Davis. Sarge's plan took a turn when he realized the Atom Bomb didn't go off when it destroyed the Shrike tower. Jaco questioned if he calibrated the bomb correctly, but Sarge assured he did. Sarge was then enraged when he discovered Izel was fleeing in her ship and ordered Davis to follow her. When he noticed Davis hesitate, he pointed his gun at his neck and reminded him that he was in charge. Mackenzie then tried to reason with Sarge to regroup with their people on the ground and brought up Snowflake. Sarge, however, ignored Mackenzie's request and demanded he shut his mouth. Jaco then spoke up and agreed with the Director, thinking Snowflake could be useful. Sarge disagreed and reminded Jaco of their saying of no one slowly them down. Jaco rebutted saying Snowflake wasn't nobody, but Sarge refused to budge. Their disagreement was interrupted when they saw a muffled and restrained Pax begging for help as he squirmed on the Shelter Charge's field. Jaco went to help their teammate, but Sarge ordered him not to, believing it was a trap. Pax however begged Jaco to help him. The muscle soon gave when Rodriquez shoved Pax into the field, scaring him. After Jaco lowered the field, Sarge killed Pax by shooting him in the chest before Jaco could save him. Sarge then reactivated the field and ordered the horrified Jaco to take care of Rodriquez, repeating no one slows them down. The Zephyr soon picked up a transmission from S.H.I.E.L.D. agents Leo Fitz and Jemma Simmons, the latter being the one who's talking on the comms. Sarge then pointed his gun at Davis's neck again to get him to rap the conversation up. However, after learning that Fitz and Simmons were onboard the same ship Izel is on, Sarge turn on the speaker and demanded to talk with Izel herself. He told her that he destroyed her Shrike tower was coming for her next. Unfazed, Izel was pleased Sarge finally remembered her name and insisted he come for her so could him remember his. The two continued their conversation with Sarge telling her he doesn't put infuses on names, and instead prefers actions. They then brought up Chronyca-2's destruction and that Izel had already began its destruction. They then started talking about Sarge's reasoning for wanting to kill Izel and that it was because she took away his loved ones and his memory. Izel, however, stated that he never had any memories and hanged up. After an emotional outburst, Sarge ordered the crew to chase Izel's ship, intending to kill her once and for all. On the way to the Lazy Comet, Sarge demanded Davis fly faster and suggested dropping the crew to achieve it. Mackenzie started to mock Sarge and how he lost o Izel's words. Having enough of Mackenzie, Sarge suggested throwing him off the ship. Mackenzie then surprised Sarge by throwing his cuffs at him. This distracted him long enough for the Director to attack the mercenary. After a heated battle, with neither one giving up, Mackenzie was able to strike Sarge down. Sarge looked up to see Jaco enter and begged for his help, only for his former teammate to reveal he's joined S.H.I.E.L.D. Mackenzie then knocked Sarge out and restrained him.

Returning to S.H.I.E.L.D. Custody
"It wasn't personal Snow."

- Sarge to Snowflake as he returned to his cell

Waking up in the Containment Module, Sarge watched as Alphonso Mackenzie prepared a team to infiltrate the Lazy Comet to rescue Leo Fitz and Jemma Simmons. Sarge begged Mackenzie to let him go with them to finally kill Izel, saying they needed him if they were to understand what they were up against. They refused and revealed Jaco was coming with them. Sarge then angrily punched the module as the team left. The S.H.I.E.L.D. team succeeded in their mission in the Lazy Comet, but Jaco collected the Atom Bomb with S.H.I.E.L.D.'s assistance and returned to Izel's ship on his own, detonating the bomb and seemingly killing himself, Izel and all of the crew. After their victory, Sarge was returned to his cell in the Lighthouse. He passed by Snowflake and Deke Shaw and assured the former that his betrayal wasn't personal. He then listened as Shaw held her back. Sometime later, while in his cell, Sarge was approached by Melinda May who was secretly under the control of Izel. He noted May's lack of words and insisted she got on with whatever she wanted. He was then left in dismay as May shot him three times in the chest and once in the head.

Learning the Truth
"This host silenced most of who you are. But you still remember my name like it's a song in your head. You remember your name, too." "Pachakutiq."

- Izel and Sarge

To be added

Discovering his own Powers
"I can feel the rage churning underneath my skin." "Use it. Let the anger out." "I don't want to. I want it gone."

- Sarge and Daisy Johnson

To be added

Personality
"What's yours?" "Love. No, it's hate, my thing too. Hate and revenge."

- Daisy Johnson and Sarge

To be added

Powers
"I've been alive for 100 of your years, and I'll be alive 100 years after you're gone."

- Sarge to Melinda May

"The family isn't yours. It's a holdover, an echo from the man whose body you inhabit."
 * Longevity: Sarge's lifespan is significantly longer than a normal human's, as he has been alive for hundreds of Earth years.

- Izel to Sarge


 * Possession: Sarge is able to completely possess the bodies of others. He possessed a duplicate body of Phil Coulson, which he has been inhabiting ever since. Unlike Izel, who cannot access the memories of her hosts, Sarge is able to incorporate his host's memories into his own; however, he clearly does not have control over his host's memories, as evidenced by the fact Coulson's memories clouded his own.
 * Superhuman Durability: Sarge's body is much more resilient than a normal human's, to the point where he could survive multiple gunshots from the Izel-possessed Melinda May and instantly get back on his feet, showing little to no discomfort from his wounds.
 * Enhanced Strength: Sarge has demonstrated feats of exceptional strength, exceeding what a man of his size and stature would normally be capable of. He is roughly as strong as Alphonso Mackenzie and was able to briefly pin down and overpower the S.H.I.E.L.D. Director, despite the fact that Mackenzie is much larger and more muscular than him.
 * Regenerative Healing Factor: Sarge can fully heal from severe injuries, such as gunshot wounds, in a matter of minutes. He quickly recovered after being shot multiple times by May; only minutes later, he appeared to be completely fine, with no visible wounds or scars at all.
 * Power Augmentation: Each time Sarge has come back to life, his powers seem to increase. For example, his first death increased Sarge's strength to the point he was capable of putting a dent in a metal table. After his second, he was able to punch a reinforced door with enough force to tear it, and its mountings right off of the base walls.

Abilities

 * Expert Marksman: Sarge is highly skilled with laser guns and combustion firearms. He shot and killed Fox with a single blast from his blaster sidearm, and he readily used Amit's shotgun to precisely shoot a convenience store's glass container. After transporting onboard Zephyr One, Sarge killed a S.H.I.E.L.D. agent point-blank.

"Seriously? I leave for three minutes, and the plan goes all to hell."

- Sarge


 * Expert Tactician: Sarge is an efficient tactician and commander of his crew. He coordinated multiple successful robberies, heists, and infiltration missions, and came up with intricate escape plans that allowed him to evade S.H.I.E.L.D.'s grasp several times over. He was also very skilled at outmaneuvering his enemies through secrecy and manipulation, allowing him to continually stay one step ahead of them. Additionally, he was able to put together an elaborate plan to destroy Izel with an Atom Bomb as soon as she arrived on Earth, which would have succeeded if Pax hadn't informed S.H.I.E.L.D. of his intentions.
 * Expert Combatant: Sarge was able to go toe-to-toe with Melinda May in a confined space before being defeated by the S.H.I.E.L.D. agent. When trying to take control of Zephyr One, Sarge battled the much larger Alphonso Mackenzie for an extended period of time before the S.H.I.E.L.D. Director eventually defeated him. He was also able to knock out an armed S.H.I.E.L.D. guard with relative ease.

Weapons
"You know who does like toys?" "I do."

- Snowflake and Sarge


 * Plasma Gun: Sarge's main weapon is a plasma gun that he keeps in a holster. He used it to kill Fox after arriving on Earth and another S.H.I.E.L.D. agent on Zephyr One. While trying to take over the Zephyr, Sarge shot and killed Pax when it looked like he was going to be a distraction.
 * : Sarge used Amit's shotgun to see what kind of ammunition Earth had. He soon gave the shotgun to Pax.
 * Shrike Knives: Sarge carried a case full of knives that were capable of killing the Shrike. He used against the Shrike in Harold Simcoe and attempted use one on Deke Shaw.
 * Sword: To be added
 * : After escaping from S.H.I.E.L.D. custody, Sarge stole an agent's gun and tried killing Izel with it, to no avail.

Other Equipment
"Did you remember to calibrate the firing rod to the new telemetry?" "This is not my first warhead."
 * Shrike Repellent: Sarge and his crew used a device that was capable of keeping the Shrike away from their truck by admitting a sonic pulse that disrupts their equilibrium.

- Sarge and Jaco


 * Atom Bomb: During their mission to Earth, Sarge utilized an Atom Bomb to destroy Izel once and for all by ramming his truck into a Shrike Tower with the bomb still in it.
 * Shelter Charges: During Sarge's takeover of Zephyr One, he, Jaco, and Pax used charges able to put up a force-field to keep Yo-Yo Rodriguez from interfering with her speed.

Vehicles

 * Truck: Sarge used a truck as his crew's main base of operations when they travel to different worlds.

Prisons

 * Lighthouse: After Sarge and Snowflake were captured by Melinda May they were taken to the Lighthouse where Sarge was interrogated by Alphonso Mackenzie about his identity and the Shrike. However, after it was established that S.H.I.E.L.D. was unequipped to handle the Shrike alone, they were forced to free Sarge and let him take charge in dealing with the parasitic race. Sarge was soon a prisoner in the Lighthouse once again after he was captured while trying to take over Zephyr One. He was shot four times by Izel (in May's body) before he recovered and was returned to his cell.

Allies

 * S.H.I.E.L.D. - Enemies turned Sitiational Allies
 * Phil Coulson (duplicate body) - Host
 * Alphonso Mackenzie - Rival
 * STRIKE
 * Melinda May - Former Hostage and Former Attempted Victim
 * Yo-Yo Rodriguez
 * Piper
 * Trevor Khan
 * Diaz
 * Daisy Johnson/Quake - Second Killer
 * Julian
 * Jemma Simmons
 * Leo Fitz
 * Tinker † - Teammate
 * Deke Shaw's Company
 * Deke Shaw - Former Attempted Victim turned Situational Ally

Enemies

 * Izel's Crew
 * Izel - Former Lover turned Attempted Victim and First Killer
 * Shrike
 * Fox † - Victim
 * Keller †
 * Amit - Former Hostage
 * Dana - Former Hostage
 * Harold Simcoe † - Victim
 * Lindsay
 * Snowflake - Former Teammate
 * Davis †
 * Pax † - Former Teammate and Victim
 * Jaco † - Former Teammate

Appearances
{| class="mw-collapsible mw-collapsed wikitable" width="100%" !Appearances for Sarge In chronological order:
 * Agents of S.H.I.E.L.D.
 * Season Six
 * Missing Pieces
 * Window of Opportunity
 * Fear and Loathing on the Planet of Kitson
 * Code Yellow
 * The Other Thing
 * Inescapable (indirectly mentioned)
 * Toldja
 * Collision Course Part One
 * Collision Course Part Two
 * Leap
 * From the Ashes
 * The Sign
 * New Life

Trivia

 * Pachakutiq, or Pachakutik, is a concept from the meaning "change of the sun" and refers to the "rebirth" of the Earth after the end of an era.

Behind the Scenes

 * Todd Bloomer, Ross Kohnstam and Vinny O'Brien were stunt doubles for Clark Gregg in the role of Sarge.